The Genestealer Cult Army

GENESTEALER CULT WARGEAR LIST

Close combat weapon 1 point
Laspistol 1 point
Bolt pistol 2 points
Lasgun 1 point
Shotgun 1 point
Boltgun 2 points
Power weapon 10 points
Power fist 15 points
Plasma pistol 10 points
Frag and krak grenades 3 points*

*Frag and krak grenades can be taken in addition to a character's normal allowance of weapons.

SPECIAL RULES

Brood Brother Weapon Teams

Brood Brother heavy weapons are crewed by a team of two men.   Normally one crewman carries and fires the weapon while the other carries the ammunition.  In game terms the prescence of the ammunition carrier makes no difference to the way the heavy weapon is moved or fired.  The ammunition carrier may shoot any weapons he is armed with in the same shooting phase that the weapon carrier fires the heavy weapon.

GENESTEALER CULT SUMMARY

WS BS S T W I A Ld Sv
Patriarch 5 0 5 5 4 5 3 10 5+
Magus 3 3 4 3 1 5 1 8 5+
Genestealer 6 0 4 4 1 6 2 10 6+
Neophyte 4 2 4 3 1 5 1 8 5+
Acolyte 3 3 4 3 1 5 1 8 5+
Brood Brother 3 3 3 3 1 3 1 7 5+
Brood Brother Mobs 2 2 3 3 1 3 1 7 5+

 

Armour: Front Side Rear BS
Chimera 12 10 10 3
Hellhound 12 10 10 3
Leman Russ 14 12 10 3
Cultist Trukk 10 10 10 3
Griffon 12 10 10 3

 


WS

BS

S
Armour:
Front Side Rear

I

A
Sentinel 3 3 5
10 10 10
3 1

 

GENESTEALER CULT WEAPONS SUMMARY

Ranged Weapons

Weapon Range Str. AP Type
Laspistol 12" 3 - Pistol
Lasgun 24" 3 - Rapid fire
Multilaser 36" 6 6 Heavy 3
Lascannon 48" 9 2 Heavy 1
Shotgun 12" 3 - Assault 2
Autocannon 48" 7 4 Heavy 2
Flamer Template 4 5 Assault 1
Meltagun 12" 8 1 Assault 1*
Missile launcher (krak) 48" 8 3 Heavy 1*
Missile launcher (frag) 48" 4 6 Heavy 1 Blast*
Grenade launcher (krak) 24" 6 4 Assault 1*
Grenade launcher (frag) 24" 3 6 Assault 1 Blast*
Mortar G48" 4 6 Heavy 1 Blast
Plasma pistol 12" 7 2 Pistol*
Plasma gun 24" 7 2 Rapid fire*
Plasma cannon 36" 7 2 Heavy 1 Blast*

*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.

Range Strength AP Shots
Inferno cannon Template 6 4 Heavy 1

Any units that suffer casualties from a hit by an Inferno cannon must make an immediate fall-back move as if they had just failed a Morale test.

ORDNANCE

Range Strength AP Type
Battle cannon 72" 8 3 Ordnance 1/Blast
Griffon Mortar
Guess
12-48"

6

4

Ordnance 1/Blast

HAND-TO-HAND WEAPONS

Close Combat Weapon: Roll to wound with user's Strength characteristic.  Opponent may take armour saves as normal.

Flail: The flail adds +2 to Strength on the first turn of combat after the Brood Brothers charge.  On subsequent rounds they use their own Strength unmodified.

Power Weapon: Roll to wound with user's Strength characteristic.  Any wounds inflicted by these weapons ignore the opponent's armour save.

Power Fist: The user may double his Strength up to a maximum of 10 when rolling to wound.  Any wounds inflicted by these weapons ignore the opponent's armour save.  Models armed with a power fist always strike last in close combat.


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