GENESTEALER CULT WARGEAR LIST
Close combat weapon | 1 point |
Laspistol | 1 point |
Bolt pistol | 2 points |
Lasgun | 1 point |
Shotgun | 1 point |
Boltgun | 2 points |
Power weapon | 10 points |
Power fist | 15 points |
Plasma pistol | 10 points |
Frag and krak grenades | 3 points* |
*Frag and krak grenades can be taken in addition to a character's normal allowance of weapons.
SPECIAL RULES
Brood Brother Weapon Teams
Brood Brother heavy weapons are crewed by a team of two men. Normally one crewman carries and fires the weapon while the other carries the ammunition. In game terms the prescence of the ammunition carrier makes no difference to the way the heavy weapon is moved or fired. The ammunition carrier may shoot any weapons he is armed with in the same shooting phase that the weapon carrier fires the heavy weapon.
GENESTEALER CULT SUMMARY
WS | BS | S | T | W | I | A | Ld | Sv | |
Patriarch | 5 | 0 | 5 | 5 | 4 | 5 | 3 | 10 | 5+ |
Magus | 3 | 3 | 4 | 3 | 1 | 5 | 1 | 8 | 5+ |
Genestealer | 6 | 0 | 4 | 4 | 1 | 6 | 2 | 10 | 6+ |
Neophyte | 4 | 2 | 4 | 3 | 1 | 5 | 1 | 8 | 5+ |
Acolyte | 3 | 3 | 4 | 3 | 1 | 5 | 1 | 8 | 5+ |
Brood Brother | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Brood Brother Mobs | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Armour: | Front | Side | Rear | BS |
Chimera | 12 | 10 | 10 | 3 |
Hellhound | 12 | 10 | 10 | 3 |
Leman Russ | 14 | 12 | 10 | 3 |
Cultist Trukk | 10 | 10 | 10 | 3 |
Griffon | 12 | 10 | 10 | 3 |
WS |
BS |
S |
Armour:
|
I |
A |
||||
Sentinel | 3 | 3 | 5 |
|
3 | 1 |
GENESTEALER CULT WEAPONS SUMMARY
Ranged Weapons
Weapon | Range | Str. | AP | Type |
Laspistol | 12" | 3 | - | Pistol |
Lasgun | 24" | 3 | - | Rapid fire |
Multilaser | 36" | 6 | 6 | Heavy 3 |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Shotgun | 12" | 3 | - | Assault 2 |
Autocannon | 48" | 7 | 4 | Heavy 2 |
Flamer | Template | 4 | 5 | Assault 1 |
Meltagun | 12" | 8 | 1 | Assault 1* |
Missile launcher (krak) | 48" | 8 | 3 | Heavy 1* |
Missile launcher (frag) | 48" | 4 | 6 | Heavy 1 Blast* |
Grenade launcher (krak) | 24" | 6 | 4 | Assault 1* |
Grenade launcher (frag) | 24" | 3 | 6 | Assault 1 Blast* |
Mortar | G48" | 4 | 6 | Heavy 1 Blast |
Plasma pistol | 12" | 7 | 2 | Pistol* |
Plasma gun | 24" | 7 | 2 | Rapid fire* |
Plasma cannon | 36" | 7 | 2 | Heavy 1 Blast* |
*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.
Range | Strength | AP | Shots | |
Inferno cannon | Template | 6 | 4 | Heavy 1 |
Any units that suffer casualties from a hit by an Inferno cannon must make an immediate fall-back move as if they had just failed a Morale test.
ORDNANCE
Range | Strength | AP | Type | |
Battle cannon | 72" | 8 | 3 | Ordnance 1/Blast |
Griffon Mortar |
Guess 12-48" |
6 |
4 |
Ordnance 1/Blast |
HAND-TO-HAND WEAPONS
Close Combat Weapon: Roll to wound with user's Strength characteristic. Opponent may take armour saves as normal.
Flail: The flail adds +2 to Strength on the first turn of combat after the Brood Brothers charge. On subsequent rounds they use their own Strength unmodified.
Power Weapon: Roll to wound with user's Strength characteristic. Any wounds inflicted by these weapons ignore the opponent's armour save.
Power Fist: The user may double his Strength up to a maximum of 10 when rolling to wound. Any wounds inflicted by these weapons ignore the opponent's armour save. Models armed with a power fist always strike last in close combat.