FIANN SUMMARY

FIANN SUMMARY

WS BS S T W I A Ld Sv
Ard Fiann 7 7 4 4 3 7 3 10 3+
Tuisach Dyann 4 4 3 3 1 6 1 9 3+
Ard Draoi 6 6 4 4 4 6 3 10 4+ Rune
Draoi/Ban Draoi 5 5 3 4 3 5 1 10 4+ Rune
Draoi Acolyte 4 4 3 4 1 5 1 8 4+ Rune
Fiann Lord/Exarch 5 5 3 3 1 6 2 9 3+
RilAngaur 4 4 3 3 1 5 1 9 4+
OteshKaran 4 4 3 3 1 5 1 9 4+
Solas Sidhe 4 4 3 3 1 5 1 9 3+
Yamazai 4 4 3 3 1 5 1 9 4+
Marbh-fionn 4 4 3(4) 3 1 5 1 9 3+
Carreciann 4 4 5 5 1 4 1 10 3+
Galloglaes 3 3 3 3 1 4 1 9 5+
Fiann Glais 4 4 3 3 1 5 1 9 4+
Ranger 4 4 3 3 1 5 1 9 4+
Marca-slaugh 4 4 3(5) 3(4) 1 5 1 9 3+
Battle Raven 4 4 3 3 1 5 1 9 4+
otNovasmair 4 4 3 3 1 5 1 9 4+
Jetbike 3 3 3 3(4) 1 4 1 9 3+
Dan Creagh 4 4 3 3 1 5 1 9 4+
Wraithlord 4 4 10 7 3 4 3 10 3+

 

Armour: Front Side Rear BS
Wave Serpent 14 14 10 3
Falcon 12 12 10 3
Vyper 10 10 10 3
Fire Prism 12 12 10 3

 


WS

BS

S
Armour:
Front Side Rear

I

A
War Walker 4 4 5
14 10 10
5 2

 

FIANN WEAPONS SUMMARY

Ranged Weapons

Weapon Range Str. AP Type
Shuriken pistol 12" 4 5 Pistol
Shuriken rifle 12" 4 5 Assault 2
Shuriken cannon 24" 6 5 Heavy 3
Fushion gun 12" 6 2 Assault 1**
Missile Launcher (krak) 48" 8 3 Heavy 1*
Missile Launcher (frag) 48" 4 6 Heavy 1 Blast*
Lascannon 48" 9 2 Heavy 1
Scatter laser 36" 6 6 Heavy D6*
Plasma cannon 36" 7 2 Heavy 1 Blast*
Lascannon 48" 9 2 Heavy 1
Shard Cannon 36" 4 5 Assault 3
Wraithcannon 12" 8 1 Assault 1**
Bratha-solas 12" 8 1 Assault 1**
Flamer Template 4 5 Assault 1
Eldar Long Rifle 36" X 6 Heavy 1***
Reaper launcher 48" 5 3 Heavy 2
Disruptor pistol 12" 4 4 Pistol
Disruptor rifle 24" 4 4 Assault 1
Marca-slaugh laser lance 12" 6 2 Assault 1**

*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.
**These weapons use the meltagun srmour penetration rules.
***Eldar Long Rifles use the Sniper Rifle special rules.

HAND-TO-HAND WEAPONS

Close Combat Weapon: Roll to wound with user's Strength characteristic.  Opponent may take armour saves as normal.

Power Weapon: Roll to wound with user's Strength characteristic.  Any wounds inflicted by these weapons ignore the opponent's armour save.

Power Fist: The user may double his Strength characteristic up to a maximum of 10 when rolling to wound.  Any wounds inflicted by these weapons ignore the opponent's armour save.  Models armed with a power fist always strike last in close combat.

Two-handed Power Sword: The Two Handed Power Sword adds +2 to the user's Strength and allows no saving throw.

Marca-slaugh Laser Lance: The Laser Lance doubles Initiative up to a maximum of 10 and adds +2 to Strength when charging.


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© 1999 Thomas Setzer