HQ |
ARD FIANN |
||||||||||
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Ard Fiann | 65 | 7 | 7 | 4 | 4 | 3 | 7 | 3 | 10 | 3+ |
Weapons: Shuriken pistol.
Options: The Ard Fiann may have up to 100 points worth of wargear chosen from the Inisfail Armoury.
Independent Character: Unless accompanied by a retinue (see below for points cost), the Ard Fiann is counted as an independent character (even when leading his retinue he is still counted as an independent character for purchasing wargear).
Wave Serpent: The Ard Fiann and his retinue may be mounted in a Wave Serpent (see the Wave Serpent entry below).
Lord's Retinue The Retinue is made up of Tuisach Dyann.
Squad: The retinue consists of between 5 and 10 warriors. Weapons: Tuisach Dyann have shuriken pistol and power weapon. Options: Standard Bearer: One Tuisach Dyann may be upgraded to standard bearer at the cost of +18 points. The standard bearer is armed with a shuriken pistol and carries a battle standard. Any Eldar Squads with models within 6" of the Standard Bearer may add +1 to their assault result score in an assault. In multiple combats you may only add +1 to the result score no matter how many different Eldar units are involved. Musician: One Tuisach Dyann may be upgraded to a musician at the cost of +10 points. The musician is armed with a shuriken pistol and carries a musical instrument. Any Eldar Squads with models within 12" of the Musician may reroll failed Morale checks. Healer: One Tuisach Dyann may be upgraded to a Healer at the cost of +20 points. The Healer is armed with a shuriken pistol and close combat weapon. The Healer allows you to ignore the first failed armour save in the Retinue each turn. |
DRAOI |
||||||||||
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Ard Draoi | 80 | 6 | 6 | 4 | 4 | 4 | 6 | 3 | 10 | 4+ Rune |
Draoi/Ban Draoi | 65 | 5 | 5 | 3 | 4 | 3 | 5 | 1 | 10 | 4+ Rune |
Draoi and Ban Draoi are powerful seers and accompany the warbands to battle, lending their powerful psychic abilities to the success of their Lords and the success of the Rhiad. They can see what was, what is, and what will be by scrying the future in battle, the Draoi are accompanied by a Draoi Acolyte bodyguard.
Weapons: Shuriken pistol and Witch Blade.
Options: The Draoi may have up to 100 points worth of wargear chosen from the Inisfail Armoury.
Bodyguard: The Draoi may be accompanied by up to ten Draoi Acolytes at an additional cost of +26 points per figure.
Wave Serpent: The Draoi and Draoi's Bodyguard may be mounted in a Wave Serpent (see the Wave Serpent entry below).
SPECIAL RULES Independent Character: Unless accompanied by one or more Acolytes, the Draoi is an independent character and follows all the rules for characters given in the Warhammer 40,000 (3rd edition) rules. Psychic Power - Eldritch Sight: At the start of every Eldar turn, the Draoi may attempt to use his Eldritch Sight to foresee the future. The Eldritch Sight allows the Draoi to choose a single enemy unit within 12" that he may force to take all dice rolls of one certain type (shooting rolls or armour saves) at -1 during the Eldar's turn and the following enemy turn. This lasts until the start of the next Eldar turn. Ard Draoi Powers: An Ard Draoi may purchase up to three additional psychic powers at the cost listed: Executioner: The Ard Draoi may project a phantasmical force in his assault phase made up of his psychic energy against any single enemy within 18". This phantasm will immediately engage the enemy in hand to hand combat. The phantasm will use the stats and abilities of the Ard Draoi during this combat. The phantasm will fight for one round of combat only, and then dissipate. The phantasm can be destroyed by the opponent, the Ard Draoi will take no damage but he may not cast this power again during the battle. Points cost: 20 points. Eldritch Storm: Range 24", Strength 4, AP 5, Assault 1 Blast. Points cost: 15 points. Doom: The Ard Draoi can use this power against any one enemy model at the beginning of his turn, and it will remain in effect through the Eldar turn and the opponent's next turn. If the Ard Draoi's psychic test is made, all weapons fired at that target will have an AP 3, unless the weapon's AP is superior. Points cost: 15 points.
Draoi Acolytes: A Draoi may be accompanied by between 1 and 10 Acolytes. Weapons: Shuriken pistol and Witch Blade. Character: Draoi Acolytes are characters, but may not move on their own. They must remain in a unit with the Darkseer. |
© 1999 Thomas Setzer