ELDAR BONESINGERS

by Jonathan Boyce

Bonesingers are the psycho-technicians of the Eldar who craft wraithbone using their psychic powers and a psychic tool known as an Isithra Kasra. Bonesingers provide support on the battlefield, enhancing the abilities of the Spirit Host and vehicles and conducting repairs.

BONESINGER

  Points WS BS S T W I A LD Save
Bonesinger 21 4 4 3 3 1 4 1 8 3+

You may take a Bonesinger as part of the Farseer’s Bodyguard. A Bonesinger may only be taken if there is a Wraithlord or unit of Wraithguard in the army.

Number: A Farseer may be accompanied by a single Bonesinger as part of his Warlock Bodyguard. The Bonesinger is considered to be a squad upgrade and replaces one of the Warlocks from the Farseer’s Bodyguard.

Character: The Bonesinger is a character but may not move alone. The Bonesinger must either remain with the Farseer, or may join a Wraithguard squad in place of a Warlock. You may not take a Warlock and a Bonesinger to accompany the same squad.

Options: The Bonesinger may be given any equipment allowed by the Craftworld Eldar Armoury.

Transport: If the Bonesinger is assigned to a Farseer mounted on an Eldar jetbike he must also be mounted on an Eldar jetbike at an additional cost of +25 pts. The jetbike is armed with twin-linked shuriken catapults.

Bonesinger Powers: The Bonesinger must have one of the following Bonesinger powers: Song of Swiftness at +15pts or Spirit Talk at +20pts.

Rune Armour: See the Eldar Wargear section for details.

Isithra Kasra: Bonesingers always carry an Isithra Kasra into battle. The psychic tool is played in a similar fashion to a musical instrument allowing the Bonesinger to psychically knit together and repair wraithbone damage. At the start of any Eldar turn, the Bonesinger may attempt to use the Isithra Kasra to repair an immobilized Eldar vehicle that is in base to base contact with the Bonesinger. On a D6 roll of 6 the vehicle is repaired and may move normally.

 

Bonesinger Powers

A Bonesinger’s power is available permanently, so he doesn’t need to take a Psychic test to use it. Although they require no Psychic test to use, these powers are treated as psychic powers in all other respects and the Bonesinger is treated as a psyker.

Song of Swiftness: The Bonesinger creates a psychic wave which invigorates wraithbone and increases its movement. Any Eldar vehicle, Wraithlord or Wraithguard within 18" may increase its move by D6 in the next Eldar movement phase.

Spirit Talk: The Bonesinger is able to commune with a Wraithlord or Wraithguard model on a psychic level. Any single Wraithlord or Wraithguard model within 12" may fire one weapon or move in up to its normal move distance. Any move or shooting is in addition to the normal move or number of shots.


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