HEAVY SUPPORT


Idmuur

The Idmuur are heavily armoured and use heavy weaponry.

  Points WS BS S T W I A Ld Sv

Idmuur

31 4 4 3 3 1 6 1 9 4+

Dark Knight

+18 4 4 3 3 1 6 2 9 3+

Squad: A squad consists of between 3 and 5 models.

Weapons: Idmuur Missile Launcher (Range 48", Str: 5, AP: 3, Heavy 2)

Options: The Squad may have frag grenades at +1 points per model and/or krak grenades at +2 points per model.

Character: One of the squad members may be upgraded to a Dark Knight at an additional cost of +18 points.  The Dark Eldar Knight may be armed with a splinter rifle or a splinter pistol and close combat weapon.  The Dark Knight may be given one choice from the Dark Eldar Weapons List.

Raider: If the squad numbers ten models or less then they maybe mounted on a Raider at an additional cost of +35 points.


Novimarg

The Novimarg are equipped with wings that allow them to fly over the battlefield bringing their powerful weapons to bare upon the enemy laying down a scything fire..

  Points WS BS S T W I A Ld Sv

Novimarg

18 4 4 3 3 1 6 1 9 5+

Dark Knight

+8 4 4 3 3 1 6 2 9 5+

Squad: A squad consists of between 5 and 10 Models.

Weapons: Splinter Rifle.

Options: The Squad may have frag grenades at +1 points per model and/or krak grenades at +2 points per model.

Up to four Novimarg may be armed with splinter cannons at +20 points or lascannon at an additional cost of +25 points.

Character: One of the squad members may be upgraded to a Dark Knight at an additional cost of +8 points.  The Dark Eldar Knight may be armed with a splinter rifle or a splinter pistol and close combat weapon.  The Dark Knight may be given one choice from the Dark Eldar Weapons List.

Raider: If the squad numbers ten models or less then they maybe mounted on a Raider at an additional cost of +35 points.

SPECIAL RULES

Jump packs: The Novimarg's wings work in the same manner as jump packs.

Deep Strike: The Novimarg can use their wings to drop onto the battlefield from the skies, appearing almost anywhere on the battlefield.   To represent this they may enter play as reserves using the Deep Strike rules, even in missions where reserves and Deep Strike cannot normally be used.


GEIRANGAU

  Points Front Armour Side Armour Rear Armour BS
Geirangau 105 11 11 10 4

Type: Fast, Skimmer, Open-topped.

Crew: Dark Eldar Warriors.

Weapons: The Geirangau is armed with three lascannons.

Options: Any of the lascannons may be upgraded to a plasma cannon for no additional points cost.


OTSCURATH

 


Points/Model

WS

BS

S
Armour:
Front Side Rear

I

A
OtScurath 50 4 4 5
14 10 10
5 2

The OtScurath resembles a Dreadnought in that it is massive and vaguely humanoid, with long powerful limbs.  The single Warrior is protected by a sophisticated energy shield.  As a Walker, the OtScurath is ideal for moving through broken or steep ground as the limbs have the agility of a living body.  It is a potent weapon of war, carrying weapons of destruction to bare upon the enemy.

Type: Walker, Open-Topped.

Weapons: The OtScurath is armed with two of the following weapons:  splinter cannon +20 points, missile launcher +25 points, lascannon +35 points, plasma cannon +35 points.


 

Transport: RAIDER

  Points Front Armour Side Armour Rear Armour BS
Raider 55 10 10 10 4

Type: Fast, Skimmer, Open-topped.

Crew: Dark Eldar Warriors.

Weapons: The Raider is armed with a lascannon.

Options: The lascannon may be upgraded to a plasma cannon for no additional points cost.

Transport: The Raider may transport up to ten Dark Eldar.


Back to Codex: Dark Eldar.

(c) Thomas Setzer 1998