The Dark Eldar Army

Dark Eldar Weapons LIST

Close combat weapon 1 point
Power weapon 10 points
Splinter pistol 1 point
Splinter rifle 2 points
Frag and Krak Grenades 3 points*

*Frag and krak grenades can be taken in addition to a character's normal allowance of weapons.

SPECIAL RULES

HQ Choices

Dark Eldar may always choose at least two HQ picks, no matter what the scenario or mission allows.

Dark Eldar SUMMARY

WS BS S T W I A Ld Sv
Dark Eldar Lord 6 6 3 3 3 7 3 9 5+
Dark Eldar Prince 5 5 3 3 2 6 2 9 5+
Dark Eldar Warrior 4 4 3 3 1 5 1 8 5+
Caman 5 4 3 3 1 5 1 8 3+
Darkseer 5 5 3 4 3 5 1 10 4+
Dark Warlock 4 4 3 3 1 4 1 8 4+
Murkal 10 0 6 6 4 5 3 10 5+
Shad-Marg 4 4 3 3 1 5 1 9 3+
FortoMure 4 4 3 3 1 5 2 9 3+
Dark Knight* - Variable
Ainnfel 4 4 3 3 1 5 1 8 5+
Dras Siar 4 4 3 3 1 5 1 8 5+
Reaver Jetbikes 4 4 3(4) 3(4) 1 6 1 8 4+
Anastari 4 4 3 3 1 6 1 9 5+
Idmuur 4 4 3 3 1 6 1 9 4+
Novimarg 4 4 3 3 1 6 1 9 5+

*Note there are several types of Dark Knight, with different stats.

 

Armour: Front Side Rear BS
Raider 10 10 10 4
GeiranGau 11 11 10 4

 


WS

BS

S
Armour:
Front Side Rear

I

A
OtScurath 4 4 5
14 10 10
5 2

 

DARK ELDAR WEAPONS SUMMARY

Ranged Weapons

Weapon Range Str. AP Type
Splinter pistol 12" 3 5 Pistol
Splinter rifle 24" 3 5 Rapid fire
Splinter cannon 24" 4 5 Assault 4
Shredder 12" 6 - Assault 1 Blast
Plasma cannon 36" 7 2 Heavy 1 Blast*
Lascannon 48" 9 2 Heavy 1

*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.

HAND-TO-HAND WEAPONS

Close Combat Weapon: Roll to wound with user's Strength characteristic.  Opponent may take armour saves as normal.

Power Weapon: Roll to wound with user's Strength characteristic.  Any wounds inflicted by these weapons ignore the opponent's armour save.


Back to Codex: Dark Eldar.

(c) Thomas Setzer 1998