Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
Maldroui (Archn) | 1 | 6 | 6 | 3 | 3 | 3 | 7 | 3/4 | 9 | 5/2(I)+ | 376 |
Independent Character. Fleet of Foot. Agoniser Splinter Pistol |
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Gruesome Talisman | Counts as two models for outnumbering purposes. | [2] | |||||||||
Plasma Grenades | Negates effects of cover in combat. | [2] | |||||||||
Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Hell Mask | Every CC opponent hits on a 6 unless they pass a Ld test. | [5] | |||||||||
Shadow Field | 2+ invulnerable save. If save is failed, field is destroyed. | [25] | |||||||||
Trophy Rack | +1Ld after model slays an opponent in combat. | [5] | |||||||||
Incubi Retinue | 4 | 5 | 4 | 3/4* | 3 | 1 | 5 | 1/2* | 8 | 3+ | [252] |
If the Retinue is made up of Warriors, it
can use the Fleet of foot rules. Torm. Hl. & Punisher (x4) |
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Additional Warriors | 2 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | [36] |
Fleet of Foot. Splinter Cannon (x2) |
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OtTokath (IncMs) | 1 | 5 | 4 | 3/4 | 3 | 1 | 6 | 2/3 | 9 | 3+ | [56] |
Torm. Hl. & Punisher | |||||||||||
Gruesome Talisman | Counts as two models for outnumbering purposes. | [2] | |||||||||
Plasma Grenades | Negates effects of cover in combat. | [2] | |||||||||
Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Hell Mask | Every CC opponent hits on a 6 unless they pass a Ld test. | [5] | |||||||||
Raider | 1 | - | 4 | - | - | - | - | - | - | 10/10/10 | [60] |
Skimmer, Fast, Open-topped. Disintegrator (x1) |
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Haemonculi | 1 | 4 | 4 | 3 | 4 | 2 | 4 | 2/3 | 8 | 5+ | 158 |
Independent Characters. Fleet of Foot. Scissorhand Stinger |
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Plasma Grenades | Negates effects of cover in combat. | [2] | |||||||||
Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Hell Mask | Every CC opponent hits on a 6 unless they pass a Ld test. | [5] | |||||||||
Haemonculi #1 | 1 | 4 | 4 | 3 | 4 | 2 | 4 | 2/3 | 8 | 5+ | [56] |
Independent Characters. Fleet of Foot. Destructor Scissorhand |
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Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Hell Mask | Every CC opponent hits on a 6 unless they pass a Ld test. | [5] | |||||||||
Plasma Grenades | Negates effects of cover in combat. | [2] | |||||||||
Haemonculi #2 | 1 | 4 | 4 | 3 | 4 | 2 | 4 | 2/3 | 8 | 5+ | [56] |
Independent Characters. Fleet of Foot. Destructor Scissorhand |
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Plasma Grenades | Negates effects of cover in combat. | [2] | |||||||||
Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Hell Mask | Every CC opponent hits on a 6 unless they pass a Ld test. | [5] | |||||||||
Mandrakes | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1/2 | 8 | 5+ | 75 |
Always in cover. Special deployement: At the
start of battle, deploy 3 mandrake models anywhere you're allowed to. The real squad can
be revealed at the start of any phase in your turn- until then, it may not be shot,
assaulted, etc. The models can move 6" every turn, and do not block line of sight,
etc. Once revealed, deploy the rest of the squad within 4" a model of your choice.
Remove the other two. Fleet of Foot. Splinter P. & CCW |
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Mandrakes | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1/2 | 8 | 5+ | 75 |
Always in cover. Special deployement: At the
start of battle, deploy 3 mandrake models anywhere you're allowed to. The real squad can
be revealed at the start of any phase in your turn- until then, it may not be shot,
assaulted, etc. The models can move 6" every turn, and do not block line of sight,
etc. Once revealed, deploy the rest of the squad within 4" a model of your choice.
Remove the other two. Fleet of Foot. Splinter P. & CCW |
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Warriors | 16 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 158 |
Fleet of foot. Splinter Rifle (x12) Dark Lance (x2) Blaster (x2) |
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Raider Squad | 9 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 169 |
Fleet of foot. Splinter Rifle (x7) Splinter Cannon (x1) Shredder (x1) |
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Erathcait (Sybar) | 1 | 4 | 4 | 3 | 3 | 1 | 5 | 2/3 | 8 | 5+ | [22] |
Splinter P. & CCW | |||||||||||
Gruesome Talisman | Counts as two models for outnumbering purposes. | [2] | |||||||||
Plasma Grenades | Negates effects of cover in combat. | [2] | |||||||||
Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Raider | 1 | - | 4 | - | - | - | - | - | - | 10/10/10 | [55] |
Skimmer, Fast, Open-topped. Dark Lance (x1) |
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Reaver Jetbikes | 4 | 4 | 4 | 4 | 4 | 1 | 6 | 1 | 8 | 4+ | 217 |
Combat drugs: Roll at start of battle: 1-
Ignore fall back results, always sweeping advance, never consolidate, 2- +1WS, 3: +1S, 4:
Always strikes first, 5: Re-roll CC misses, 6: +1A. Move 12". Alternatively, move
24"- save becomes Invulnerable, no shooting. Splinter Rifle / Special Weapons are
Bike Mounted. Splinter Pistol Splinter Rifle (x2) Blaster (x2) |
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Succubus | 1 | 4 | 4 | 3/4 | 3/4 | 1 | 6 | 2/3 | 8 | 4+ | [77] |
Agoniser Splinter Pistol Splinter Rifle |
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Reaver Jetbike | Move 12". Alternatively, move 24"- save becomes Invulnerable, no shooting. Rider may only use 1 single-handed weapon at a time, no double-handed weapons. | [0] | |||||||||
Haywire Grenades | As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. | [4] | |||||||||
Hell Mask | Every CC opponent hits on a 6 unless they pass a Ld test. | [5] | |||||||||
Gruesome Talisman | Counts as two models for outnumbering purposes. | [2] | |||||||||
Hellions | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 | 5+ | 80 |
Combat drugs: Roll at start of battle: 1-
Ignore fall back results, always sweeping advance, never consolidate, 2- +1WS, 3: +1S, 4:
Always strikes first, 5: Re-roll CC misses, 6: +1A. If model starts or ends in difficult
terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue 3d6". Hellglaive (x5) |
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Scourges | 7 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 192 |
Move 12". Can always deep strike, even
if not allowed by the scenario. If model starts or ends in difficult terrain, roll a D6-
on a 6 it crashes and is removed. Flee & pursue 3d6". Splinter Rifle (x3) Splinter Cannon (x4) |
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Option Footnotes: | |||||||||||
Blaster | 12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. | ||||||||||
Close Combat Weapon | +1A if used with another Pistol or Close Combat Weapon. | ||||||||||
Dark Lance | 36"R, S8, AP2, Heavy 1. Treats armour > 12 as 12. | ||||||||||
Disintegrator | (36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3). | ||||||||||
Hellglaive | (24"R, S3, AP5, Rapid Fire) OR (+1S if charging). | ||||||||||
Punisher | +1S. No armour save in close combat. | ||||||||||
Shredder | 12"R, S6, Assault 1 Blast. | ||||||||||
Splinter Cannon | 24"R, S4, AP5, Assault 4. | ||||||||||
Splinter Pistol | 12"R, S3, AP5, Pistol. | ||||||||||
Splinter Rifle | 24"R, S3, AP5, Rapid Fire. | ||||||||||
Tormentor Helm | 12" R, S3, AP5, Pistol. Head mounted (!). | ||||||||||
Agoniser | Wounds on 4+. No armour save. Vehicles hit glance on a 6. | ||||||||||
Destructor | Template, S4, AP(D6), Assault 1. | ||||||||||
Scissorhand | Always wounds on 2+. | ||||||||||
Stinger | 12"R, AP6, Assault 1. Always wounds on 2+. If wounded, the victim explodes with S=T, AP=Save. S1 against vehicles. |
Total Army Cost: 1500 Pts. |
Notes: Models in Army: 66 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Points | Unused | Percent |
HQ (1 - 2) | 2 | 534 | n/a | 35% |
Elite (0 - 3) | 2 | 150 | n/a | 10% |
Troops (2 - 6) | 2 | 327 | n/a | 21% |
Fst. Atck. (0 - 3) | 2 | 297 | n/a | 19% |
Hvy. Supp. (0 - 3) | 1 | 192 | n/a | 12% |
Equipment Summary | 26 | 108 | n/a | 7% |