1000 Pt. Dark Eldar Army

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Maldroui (Archn) 1 6 6 3 3 3 7 3/4 9 5/2(I)+ 369
Independant Character. Fleet of Foot.
Agoniser
Splinter Pistol
  Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [25]
  Hell Mask Every CC opponent hits on a 6 unless they pass a Ld test. [5]
  Gruesome Talisman Counts as two models for outnumbering purposes. [2]
  Plasma Grenades Negates effects of cover in combat. [2]
  Haywire Grenades As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. [4]
  Incubi Retinue 4 5 4 3/4* 3 1 5 1/2* 8 3+ [250]
If the Retinue is made up of Warriors, it can use the Fleet of foot rules.
Torm. Hl. & Punisher (x4)
    Additional Warriors 2 4 4 3 3 1 5 1 8 5+ [36]
Fleet of Foot.
Splinter Cannon (x2)
    OtTokath (IncMs) 1 5 4 3/4 3 1 6 2/3 9 3+ [54]
Torm. Hl. & Punisher
      Hell Mask Every CC opponent hits on a 6 unless they pass a Ld test. [5]
      Gruesome Talisman Counts as two models for outnumbering purposes. [2]
      Haywire Grenades As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. [4]
    Raider 1 - 4 - - - - - - 10/10/10 [60]
Skimmer, Fast, Open-topped.
Disintigrator (x1)
Warriors 12 4 4 3 3 1 5 1 8 5+ 126
Fleet of foot.
Splinter Rifle (x8)
Dark Lance (x2)
Blaster (x2)
Raider Squad 9 4 4 3 3 1 5 1 8 5+ 163
Fleet of foot.
Splinter Rifle (x7)
Splinter Cannon (x1)
Shredder (x1)
  Erathcait (Sybar) 1 4 4 3 3 1 5 2/3 8 5+ [16]
Splinter P. & CCW
    Gruesome Talisman Counts as two models for outnumbering purposes. [2]
  Raider 1 - 4 - - - - - - 10/10/10 [55]
Skimmer, Fast, Open-topped.
Dark Lance (x1)
Mandrakes 10 4 4 3 3 1 5 1/2 8 5+ 150
Always in cover. Special deployement: At the start of battle, deploy 3 mandrake models anywhere you're allowed to. The real squad can be revealed at the start of any phase in your turn- until then, it may not be shot, assaulted, etc. The models can move 6" every turn, and do not block line of sight, etc. Once revealed, deploy the rest of the squad within 4" a model of your choice. Remove the other two. Fleet of Foot.
Splinter P. & CCW
Scourges 7 4 4 3 3 1 5 1 8 5+ 192
Move 12". Can always deep strike, even if not allowed by the scenario. If model starts or ends in difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue 3d6".
Splinter Rifle (x3)
Splinter Cannon (x4)
Option Footnotes:
 
  Blaster 12"R, S8, AP2, Assault 1. Treats armour > 12 as 12.  
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.  
  Dark Lance 36"R, S8, AP2, Heavy 1. Treats armour > 12 as 12.  
  Disintigrator (36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3).  
  Punisher +1S. No armour save in close combat.  
  Shredder 12"R, S6, Assault 1 Blast.  
  Splinter Cannon 24"R, S4, AP5, Assault 4.  
  Splinter Pistol 12"R, S3, AP5, Pistol.  
  Splinter Rifle 24"R, S3, AP5, Rapid Fire.  
  Tormentor Helm 12" R, S3, AP5, Pistol. Head mounted (!).  
  Agoniser Wounds on 4+. No armour save. Vehicles hit glance on a 6.  
Total Army Cost: 1000 Pts.
Notes:
Models in Army: 49

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
HQ (1 - 2) 1 369 n/a 36%
Elite (0 - 3) 1 150 n/a 15%
Troops (2 - 6) 2 289 n/a 28%
Fst. Atck. (0 - 3) 0 0 n/a 0%
Hvy. Supp. (0 - 3) 1 192 n/a 19%
Equipment Summary 9 51 n/a 5%

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