TROOPS |
Fifth Columnists are human recruits who are trained to operate behind enemy lines and to live as moles within the Imperium communities, waiting for the day when the Legion attacks to don their equipment and strike the enemy from the rear. Squad: The Fifth Columnists Squad consists of five Fifth Columnists. Weapons: Bolt pistol and close combat weapon. Options: Any model in the squad may replace their bolt pistol and close combat weapon with a sniper rifle at +5 points, or a bolter or shotgun at no additional points cost. One of the Fifth Columnists may can have one of the following: heavy bolter at +15 pts; autocannon at +20 pts; missile launcher at +20 pts. The entire Squad can have frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model, and/or smoke/blind grenades for +2 pts per model. One of the Fifth Columnists may be upgraded to a Proselytizers at an additional cost of +13 points. Proselytizers are specially trained to work amongst the populations of Imperium worlds, recruiting the population to the beliefs of the Alpha Legion and spreading the word of the tyranny of the False Emperor.
The Veteran Alpha Legion Space Marines are the most experienced Space Marines in the army. They are hardened fighters who have taken part in countless battles all over the galaxy. Squad: The squad consists of between 5 and 10 Veteran Chaos Space Marines. Weapons: Bolter or bolt pistol & close combat weapon. Options: Up to two models may be armed with one of the following weapons each: missile launcher at +20 pts; autocannon at +20 pts; heavy bolter at +10 pts; lascannon at +35 pts; flamer at +3 pts; plasma gun at +6 pts; meltaun at +10 pts; plasma pistol at +5 pts. The entire squad may be equipped with frag grenades at +1 pt per model and krak grenades at +2 pts per model, and smoke/blind grenades at +2 pts per model. One of the Chaos Space Marine Veterans in the quad may be upgraded to an Aspiring Champion at an additional cost of +15 pts. The Aspiring Champion may be given any equipment allowed from the Alpha Legion Armoury. Rhino: The entire squad may be mounted in a Rhino armoured carrier at an additional cost of +50 pts.
Alpha Legion Space Marine squads are highly flexible and tactically adaptable troops. They make up the majority of squads in most Alpha Legion Space Marine armies. Squad: The squad consists of between 5 and 10 Chaos Space Marines. Weapons: Bolter or bolt pistol & close combat weapon. Options: Up to one model may be armed with one of the following weapons: missile launcher at +20 pts; autocannon at +20 pts; heavy bolter at +10 pts; lascannon at +35 pts. One other model in the squad may be armed with one of the weapons: flamer at +3 pts; plasma gun at +6 pts; meltaun at +10 pts; plasma pistol at +5 pts. The entire squad may be equipped with frag grenades at +1 pt per model and krak grenades at +2 pts per model, and smoke/blind grenades at +2 pts per model. One of the Chaos Space Marines in the quad may be upgraded to an Aspiring Champion at an additional cost of +15 pts. The Aspiring Champion may be given any equipment allowed from the Alpha Legion Armoury. Rhino: The entire squad may be mounted in a Rhino armoured carrier at an additional cost of +50 pts.
These are the fanatic freedom fighters. They live only to die for their cause, and so they know no fear. Their only wish is to die while killing the enemies of their cause. Squad: You may include up to 5 Suicide Bombers as a single Troops choice. Weapons: Laspistol/autopistol and close combat weapon.
Freedom Fighters are guerilla fighters who fight for the Legion on Imperium worlds, striking from hidden bases and strongholds. They make fast hit and run attacks, always disappearing back into their hidden places to strike again. Up to three squads may be included as one Troops choice. Squad: The squad consists of 1 Sergeant and 9 Freedom Fighters. Weapons: Lasguns. The Sergeant may exchange his lasgun for a laspistol and close combat weapon at no extra cost. Options: The entire squad may exchange their lasgun for a laspistol and close combat weapon at no extra cost. If one Guardsmen exchanges his equipment, all Guardsmen in the squad must do so. Up to one model may be armed with: flamer at +3 points; plasma gun at +5 points; meltagun at +8 points or a grenade launcher at +12 points. Two of the Guardsmen may be formed into a weapons team armed with one of the following heavy weapons: heavy bolter at +5; missile launcher at +10 points; lascannon at +15 points; autocannon at +10 points; a mortar at +10 points. The entire squad may be equipped with frag grenades for an additional +10 points. Character: The Sergeant may be upgraded to a Veteran Sergeant for an additional +10 points. A Veteran Sergeant can have one choice of equipment allowed from the Imperial Guard Armoury. Transport: The squad may be transported in a truck at +30 points.
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