FAST ATTACK

 

ALPHA LEGION SPACE MARINE BIKERS

  Pts/model WS BS S T W I A Ld Sv
Biker 40 4 4 4 5 1 4 2 9 3+
Aspiring Champion +12 4 4 4 5 1 4 3 10 3+

Well armed and highly mobile, Alpha Legion Space Marine bikers make excellent reconnaissance troops and are used to launch deadly raids behind enemy lines.

Squad: The squad consists of between 3 and 10 Chaos Space Marines bikers.

Weapons: Each bike is fitted with twin-linked bolters.   Each rider is armed with a bolt pistol or a close combat weapon.

Options:  The squad may have frag grenades at +1 pt and krak grenades at +2 pts per model and smoke/blind grenades at +2 points per model.

Up to two Bikers may replace their twin-linked bolters with the following weapons: meltagun at +10 pts, or plasma gun at +15 pts.

One of the Chaos Space Marines in the squad may be upgraded to an Aspiring Champion at an additional cost of +12 pts.  The Aspiring Champion may be given any equipment allowed from the Alpha Legion Armoury.

SPECIAL RULES

Scythes & Blades:  Chaos Space Marine bikes are fitted with numerous scythes, spikes and blades.  These add +1 (this has already been included in the profile) to the Attacks characteristic of the Chaos Space Marineriding the bike in addition to any other modeifiers for charging, etc.

 

 

0-1 CHAOS RAPTORS

  Pts/model WS BS S T W I A Ld Sv
Raptor 35 4 4 4 5 1 4 1 9 3+
Aspiring Champion +12 4 4 4 5 1 4 2 10 3+

At the time of the Horus Heresy jump packs were a rarity and tended to be confined to small, specialised units.  The Raptors are the debased descendants of these formations.  Over the millenia Raptors have evolved thei own unique style of fighting: their armour has been modified to unleash a horrifying banshee howl when they charge the enemy and if this initial attack fails then the Raptors fall back before their opponents can gather their scatted wits and prepare to launch a new attack.

Squad: The squad consists of between 5 and 10 Chaos Raptors.

Weapons: Bolt pistol and close combat weapon, frag and krak grenades.  Up to two models may have plasma pistols at +5 pts each.  Up to one model may have one of the following weapons: meltagun at +10 pts; flamer at +3 pts; plasma gun at +6 pts.

Options:  The entire squad may be given smoke/blind at +4 pts per model.

One of the Chaos Space Marines in the squad may be upgraded to an Aspiring Champion at an additional cost of +15 pts.  The Aspiring Champion may be given any equipment allowed from the Alpha Legion Armoury.

SPECIAL RULES

Jump packs:  Raptors wear jump packs.  The rules for these are given in the Wargear section of Codex: Chaos Space Marines.

Fearsome Charge: If a Raptor squad wins an assault in the same turn it charges, their opponents automatically fall back, without a Morale check being taken.  Opponents that never fall back ignore this effect and will not fall back.

Hit & Run:  Raptors may choose to leave close combat.   Declare this at the end of the close combat phase, after all Morale checks have been taken.  The Raptors immediately fall back 3D6" and then regroup at the end of the move.  Enemy models may not advance after the Raptors but can consolidate.   Note that Raptors who have been forced to fall back because they lose a close combat may not choose to make a second fall back move in the same turn.


Back to Codex: Alpha Legion

E-mail me!