D6 |
Location |
Front |
Side/Rear |
1-2 |
Legs |
15 |
15 |
3 |
Weapon |
15 |
15 |
4-5 |
Body |
15 |
15 |
6 |
Space Marine Pilot |
See |
below |
D6 |
Legs Damage Table |
1 |
The Sentinels Leg holds but the force of the blow slows
it down. The Sentinel may not move in its next turn. |
2 |
The Sentinel
is knocked sprawling. It staggers D3"
in a random direction, colliding with anything moved into. |
3-4 |
The leg is seriously damaged. The
Sentinel may now only
limp 1D3" per turn. |
5-6 |
The Leg is blown off and the Sentinel
crashes to the
ground. It may not move or attack for the duration of the game and is effectively
destroyed. |
D6 |
Weapon Damage Table |
1 |
The weapon is jammed or partially damaged and can only be used if
you first roll a 4+ on 1D6. |
2-5 |
The weapon is destroyed. |
6 |
The weapon explodes killing the Space Marine Pilot and effectively
destoying the machine. |
D6 |
Body Damage Table |
1 |
The Sentinels controls are damaged making it difficult to control.
The Sentinel may only move or attack if you first roll a 4+ on 1D6. |
2-3 |
The shot penetrates the body and hits the Space Marine Pilot
killing him instantly. The Sentinel will move out of control for one round and then crash
to the ground. |
4-6 |
The Sentinels engine explodes, killing the Space Marine Pilot
and causing D3 strength 6 hits with a 2 saving modifier on all models within
3". |
Space Marine Pilot Damage
Table
Roll to see if the Space Marine Pilot is killed using the normal shooting rules. He has
a toughness of 4 and has 1 wound, and is wearing Powered armor which confers a 3+ saving
throw. If the Pilot is killed the Sentinel will move out of control for one turn and then
crash to the ground.