Pantera Datafax

Pantera

VEHICLE DATA:

CREW:
1 Ming Driver
1 Ming Gunner

RAM VALUE:
STRENGTH: 8
-5 SAVE
D12 DAMAGE

MOVEMENT:
SLOW SPEED: 10"
COMBAT SPEED: 20"
FAST SPEED: 30"
TYPE: SKIMMER

WEAPONS:
One Pulse Laser Rifle with a 90 degree arc of fire to the front and twin-linked Flechette Rifles with a 90 degree arc of fire to the front.

POP-UP ATTACKS:
The Pantera can make pop up attacks as described in the Warhammer 40,000 rulebook.

TRANSPORT:
Up to 10 Ming and one Ming character, or two Ming support weapons and their crew may be transported in the Pantera.

WEAPON DATA:

Weapon

Range
Short | Long

To Hit
Short | Long

Str.

Dam.

Save
Mod.

Armour
Pene.

Special

Pulse Laser Cannon

0-20 | 20-72

+1 | -

9

2D6

-6

3D6+9

1 SF dice
Flechette Rifles

0-12 | 12-24

+1 | -

4

D3

-1

D6+D3+4

2 SF dice

POINTS COST: 170 points


D6 LOCATION FRONT REAR/SIDE
1-2 Grav Engine

18

18

3-5 Hull

21

20

6 Pulse Laser Cannon

18

18

D6

GRAV ENGINE DAMAGE TABLE

1 The grav engine is destroyed but keeps running.  The Pantera may only move at slow speed for the rest of the game.
2-5 The grav engine is destroyed.  The Pantera moves out of control next turn and then comes to a permanent halt for the rest of the battle.
6 A grav engine is blown off and the resulting damage causes the Pantera to flip over.  The wreck comes to rest D6" away in a random direction.  Any model it lands on takes D6 S7 hits with a -2 saving throw modifier.  Roll a D6 for each model on board.  They are killed in the crash on a D6 roll of 4, 5 or 6 with no armour save allowed.  Surviving models may dismount using the normal rules.
D6

HULL DAMAGE TABLE

1 The driver is hit and killed with no armour save.  The Pantera will move out of control until another model takes over.
2-4 A large explosion tears through the crew/passenger compartment.   Roll a D6 for each model on board.  On a roll of 4, 5 or 6 they are hit and killed with no armour save allowed.
5 The Pantera's engine explodes, killing everybody on board with no armour save allowed.  The Pantera is spun round to face in a random direction by the force of the explosion and then comes to a permanent halt.
6 A spark ignites the Pantera's fuel tank and it bursts into flames, killing everybody on board with no armour save allowed.  The Falcon is destroyed and any models within 3" of the Falcon suffer D6 Strength 10 hits with a -3 saving throw modifier.
D6

WEAPON DAMAGE TABLE

1 The Pulse Laser Cannon is damaged and the weapon may only be fired if you firest roll a 4 or more on a D6.
2-5 The Pulse Laser Cannon is destroyed and the weapon may not fire for the rest of the game.
6 The Pulse Laser Cannon is destroyed as above, but the explosion causes a flashback to the hull causing a secondary explosion there.  Roll on the Hull Damage Table to find out what effect this has.

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