Temple Guard Terminator Squads.....................................340 points
The Temple Guard Terminators are the most experienced and battle-hardened Space Marines of the Iron Templars Chapter. They fight with a determination and fearlessness far beyond normal Marines.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Terminators | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Squad The squad consists of 1 Temple Guard Terminator Sergeant and 4 Temple Guard Terminator Space Marines.
Weapons Power fist and storm bolter with targeter.
Armour Terminator armour (3+ save on 2D6).
Wargear Up to two models may replace their storm bolters with a weapon chosen from the Terminator Heavy Weapons section of the Wargear List. One of these must always be a heavy flamer.
Any number of models may replace their power fist with a weapon chosen from the Terminator Assault Weapons section of the Wargear list.
The entire squad may be teleported into battle but their points value is increased by 50%.
Special Rules
Immune to Psychology. The Temple Guard are completely fearless in the face of horrors that would drive a normal man insane. Therefore, they cannot be affected by fear or terror and are immune to all psychological effects.
Bretheren of the Sword.........................33 points each
The Bretheren of the Sword are Space Marines who are zealous fighters and devout believers in the rightness of the cause of the Emperor and they have full faith that they have his support in all battles. They are always accompanied into battle by a Chaplain who chants the battle litanies as they go forth to meet the enemies of the Emperor of Mankind.
Troop Types | M | WS | BS | S | T | W | I | A | Ld |
Bretheren | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Squad A Bretheren Squad consists of 5-10 Bretheren (including a Sergeant).
Weapons Bolt pistol, and frag grenades.
Armour Power armour (3+ save).
Options Bretheren may be given additional equipment from the Assault Weapons section of the Wargear list.
Up to two models may be equipped with a weapon chosen fron the Special Weapons section of the Wargear list.
The entire squad may be equipped with Blind grenades at a cost of +2 points per model.
The entire squad may be equipped with Melta bombs at a cost of +5 points per model.
The entire squad may be equipped with Photon Flash grenades at a cost of +2 points per model.
The entire squad may be equipped with jump packs at a cost of + 5 points per model.
Special Rules
Immune to Psychology. The Bretheren are completely fearless in the face of horrors that would drive a normal man insane. Therefore, they cannot be affected by fear or terror and are immune to all psychological effects.
Dispersed Formation. Bretheren may use dispersed formation as described in the Squads section of the Warhammer 40,000 rulebook.
Assault Squad........................................300 points
Assault squads are equipped with close quarter weapons such as pistols and chainswords. They often leap over difficult terrain and move faster than ordinary troops.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Space Marine | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
Squad The squad consists of 1 Sergeant and 9 Marines.
Weapons Bolt pistol, Krak and Frag grenades.
Armour Power armour (3+ save).
Wargear Any model may be equipped with weapons chosen from the Assault Weapons section of the Wargear list.
Up to two models may be equipped with a weapon chosen fron the Special Weapons section of the Wargear list.
The entire squad may be equipped with Blind grenades at a cost of +20 points.
The entire squad may be equipped with Melta bombs at a cost of +50 points.
The entire squad may be equipped with Photon Flash grenades at a cost of +20 points.
The entire squad may be equipped with jump packs at a cost of + 50 points. (If the squad is split into two combat squads at the start of the battle, then one or both may be equipped with jump packs at a cost of +25 points per five-man combat squad.)
The entire squad may be equipped with bikes at +20 points per model.
Devastator Squad................................................300 points
Devastator squads are equipped with a large number of heavy weapons, which they use to burst open enemy tanks and strongpoints.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Space Marine | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
Squad The squad consists of 1 Sergeant and 9 Marines.
Weapons Bolter, bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear Up to four models may replace thier bolters with a weapon chosen from the Heavy Weapons section of the Wargear list.
The Space Marine Sergeant may be equipped with additional weapons chosen from the Assault Weapons section of the Wargear list.
Templar Scout Squad..................................175 points
Scouts are more lightly armoured than other Space Marines. They are trained to clear the way for the Space Marines, secure vital strongpoints, and scout the enemy's firepower.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Sergeant | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Scouts | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Squad The squad consists of 1 Sergeant and 4 Scouts.
Weapons Bolt pistol and Frag Grenades.
Armour Power armour (3+ save).
Wargear Any model may be equipped with a weapon chosen from the Scout Weapons and Assault Weapons sections of the Wargear list.
Up to one model may be equipped with a weapon chosen from either the Special Weapons or the Heavy Weapons sections of the Wargear list. Note that this is in addition to the sergeant.
The Space Marine Sergeant may be equipped with additional weapons chosen from the Assault Weapons and Special Weapons sections of the Wargear list.
The entire squad may be equipped with Krak grenades at a cost of +15 points.
The entire squad may be equipped with Blind grenades at a cost of +10 points.
Special Rules
Infiltration. Space Marine Scouts may deploy onto the battlefield using the Infiltration rule as described in the Starting the Game section of the Warhammer 40,000 rulebook.
Dispersed Formation. Space Marine Scouts may use dispersed formation as described in the Squads section of the Warhammer 40,000 rulebook.
Note: Templar Scouts ARE full Space Marines, and therefore use the Rapid Fire and Break Test rules.
Templar Squad..................................300 points
Templar squads are highly flexible and tactically adaptable troops. They make up the majority of squads in the Iron Templars Chapter.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Templar | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
Squad The squad consists of 1 Sergeant and 9 Marines.
Weapons Bolter, bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear Any model may be equipped with additional equipment from the Assault Weapons and Grenades sections of the Wargear list.
Up to one model may replace his bolter with a weapon chosen from the Heavy Weapons section of the Wargear list.
Up to one model may replace his bolter with a weapon chosen from the Special Weapons section of the Wargear list.
The Templar Sergeant may be equipped with additional weapons chosen from the Assault Weapons and/or Special Weapons section of the Wargear list.
Bike Squadron...............................47 points per model
Well armed and highly mobile, Space Marine bike squadroms make excellent reconnaissance troops and are used to seize positions before the enemy can reach them.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Space Marine | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
Squad Any model may be equipped with weapons chosen from the Assault Weapons section of the Wargear list.
Up to two models may be equipped with a weapon chosen fron the Special Weapons section of the Wargear list.
The entire squad may be equipped with Blind grenades at a cost of +2 points per model.
The entire squad may be equipped with Krak grenades at a cost of +3 points per model
Support In addition to the 3-5 normal bikes the squadron may include up to 1 Space Marine attack bike at a cost of 110 points.