0-1 Master of the Temple Guard Terminators Company...............140 points
The Temple Guard Terminator Company is the Iron Templars' elite First Company. The commander of the Temple Guard Terminator Company may be your army commander, if you wish. You may only choose the Master of the Temple Guard Terminator Company if one or more squads of Temple Guard Terminators are also included.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Master of the Temple Guard Terminator Company |
4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 10 |
Weapons Storm bolter and power sword
Armour Terminator armour (3+ save on 2D6).
Wargear The Master of the Temple Guard Terminator Company may have up to 3 Wargear cards.
The Master of the Temple Guard Terminator Company may be given additional equipment chosen from te Terminator Assault Weapons section of the Wargear list.
Strategy If the Master of the Temple Guard Circle Terminator Company is taken as the army commander he has a strategy rating of 5.
Special If the Master of the Temple Guard Terminator Company is the army commander then any Iron Templar units within 12" of him may use his Leadership when taking a Leadership test. In addition, the Master is immune to psychology as desribed in the Temple Guard rules in the Space Marine Forces section.
0-1 Master of the Bretheren of the Sword......................110 points
Each of the Iron Templar companies is commanded by a Master who has served in the Grand Masters Company. The Master may be your army commander. Note that if the army includes any other characters that could be the army commander then you must nominate which will command your army.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Master | 4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 10 |
Weapons Bolt pistol, frag and krak grenades.
Armour Power armour (3+ save).
Wargear The Master may have up to 3 Wargear cards.
The Master may be given additional equipment from the Assault Weapons, Special Weapons, Armour, and Grenades sections of the Wargear list.
Strategy If the Master is taken as the army commander he has a strategy rating of 5.
Special If the Master is the army commander then any Iron Templar units within 12" of him may use his Leadership when taking a Leadership test.
The Bretheren are completely fearless in the face of horrors that would drive a normal man insane. Therefore, they cannot be affected by fear or terror and are immune to all psychological effects.
Bretheren attack with such zeal and ferocity that they are subject to frenzy, but their skill with their weapons is such that if they have a parrying weapon they may parry.
0-1 Master......................90 points
Each of the Iron Templar companies is commanded by a Master who has served in the Grand Masters Company. The Master may be your army commander. Note that if the army includes any other characters that could be the army commander then you must nominate which will command your army.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Master | 4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 10 |
Weapons Bolt pistol, krak and frag grenades.
Armour Power armour (3+ save).
Wargear The Master may have up to 3 Wargear cards.
The Master may be given additional equipment chosen from the Assault Weapons, Special Weapons, Armour and Grenades sections of the Wargear list.
Strategy If the Master is taken as the army commander he has a strategy rating of 5.
Special If the Master is the army commander then any Iron Templar units within 12" of him may use his Leadership when taking a Leadership test. In addition, the Master is immune to psychology as desribed in the Temple Guard rules in the Space Marine Forces section.
0-1 Company Standard...................................55 points
The Space Marine army may include up to one Company Standard. the standard is carried by a veteran Space Marine who has been specially chosen for his skill and bravery.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Standard Bearer |
4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Weapons Bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear The Standard Bearer may have up to 1 Wargear card.
The Standard Bearer may be given additional equipment chosen from the Armour, Assault Weapons, Special, and Grenades sections of the Wargear list.
The Standard Bearer may ride a bike at a cost of +20 points.
Specail Any Draconians units that are within 12" of the Standard Bearer may re-roll the dice if they fail a Break test.
Chaplains
Chaplain Champion...........................53 points
Chaplain Hero..........84 points
Master Chaplain.................140 points
The Chaplains administer the rites of the Chapter, perfrom the ancient ceremonies of Initiation and Vindication, and chant the liturgies of battle as they lead their brothers into war.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Chaplain Champion |
4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Chaplain Hero |
4 | 6 | 6 | 5 | 5 | 2 | 6 | 2 | 9 |
Master Chaplain |
4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 10 |
Weapons Bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear A Chaplain has a crozius arcanum and a rosarius (4+ unmodified save). The cost of these items is included in his points value.
The Chaplain may have up to 2 Wargaer cards.
The Chaplain may be given Additional equipment chosen from the Armour, Assault Weapons, Special Weapons, and Grenades sections of the Wargear list.
The Chaplain may ride a bike at a cost of +20 points.
Special Iron Templar Chaplains are immune to psychology, as described in the Space Marine Forces section.
Librarians
Lexicanium............53 points
Codicier.................97 points
Epistolary..............152 points
Chief Librarian......210 points
Space Marine Librarians are trained to make use of their innate psychic powers to unleash devastating attacks on the enemy.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Lexicanium | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
Codicier | 4 | 5 | 5 | 5 | 5 | 2 | 5 | 1 | 8 |
Epistolary | 4 | 6 | 6 | 5 | 5 | 3 | 6 | 2 | 8 |
Chief Librarian | 4 | 7 | 7 | 5 | 5 | 4 | 7 | 3 | 9 |
Weapons Bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear The Librarian may have Wargear cards as follows: Lexicanium, up to 1 card; Codicier, up to 2 cards; Epistolary, up to 3 cards; Chief Librarian, up to 4 cards.
The Librarian may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons, and Grenades sections of the Wargear list.
The Librarian may ride a bike at +20 points.
Special The Librarian has a psychic level as follows: Lexicanium, psychic level 1; Codicier, psychic level 2; Epistolary, psychic level 3; Chief Librarian, psychic level 4.
Draconians Librarians are immune to psychology as described in the Temple Guard rules in the Space Marine Forces section.
Apothecary.............................40 points
Apothecaries tend the Chapter's wounded and save the precious gene-seed of any fallen Space Marine warriors.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Apothecary | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Weapons Bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear The Apothecary has a medi-pack and may also be given up to one Wargear card.
The Apothecary may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons, Special Weapons and Grenades sections of the Wargear list.
The Apothecary may ride a bike at a cost of +20 points.
Techmarine....................................33 points
Techmarines are versed in the lore of engines and support weapons. They maintain the Chapter's vehicles and support weapons, and can repair those that are damaged in battle.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Techmarine | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Weapons Bolt pistol and Frag grenades.
Armour Power armour (3+ save).
Wargear The Techmarine may have up to 3 Wargear cards.
The Techmarine may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons, Special Weapons and Grenades sections of the Wargear list.
The Techmmarine may ride a bike at a cost of +20 points.
Special The army may have a maximum of 3 Servitor models operating support weapons per Techmarine that is in the army.
Veteran Sergeants................................+5 points
Any Space Marine Assault, Tactical, Devastator or Scout squad may replace its ordinary sergeant with a Veteran Sergeant for an additional cost of +5 points. Veteran Sergeants are the survivors of many campaigns and bring with them a wealth of experience and battle knowledge.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Veteran Sergeant |
4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
Weapons Same as Sergeant he replaces.
Armour Same as Sergeant he replaces.
Wargear A Veteran Sergeant may have up to 1 Wargear card.
A Veteran Sergeant may be given additional equipment chosen from the options available to the Sergeant he replaces.