Armour
Character models may be equipped with Terminator
armoured suits instead of their usual power armour and
weaponry. If you choose this option, then you may choose
no further items from the Wargear lists, including further
Terminator heavy or assault weapon options.
|
|
Terminator armour with stormbolter,
targeter and power fist.
|
49 |
Terminator armour
with lightning claws
|
49 |
Terminator armour with
thunder hammer and storm shield
|
55 |
Terminator armour with
storm bolter, targeter and chainfist
|
51 |
Terminator armour with
storm bolter, targeter and power sword.
|
45 |
|
|
Special Weapons
Special weapons may be carried by models indicated in the
lists. A modle may carry only a single special weapon.
|
|
Boltgun |
3 |
Flamer |
9 |
Meltagun |
8 |
Plasma gun |
8 |
|
|
Assault Weapons
Assault weapons may be carried by models indicated in the
lists and each model may carry an unlimited number.
|
|
Chainsword |
2 |
Power axe |
7 |
Power fist |
10 |
Power maul |
6 |
Power sword |
6 |
Bolt pistol |
2 |
Hand flamer |
7 |
Plasma pistol |
5 |
|
|
Terminator Assault Weapons
Terminator assault weapons may be carried by a
Terminator Space Marine as indicated in the lists. A
Terminator armed with a thunder hammer and storm shield
or a pair of lightning claws may have no other weapons.
|
|
Power sword (sergeants only) |
free |
Lightning claws (pair) |
free |
Chainfist |
2 |
Thunder hammer and stom shield |
6 |
|
|
Terminator Heavy Weapons
Terminator heavy weapons may be carried by a Terminator
Space Marine as indicated in the lists.
A model may only carry a single heavy weapon. All of the
weapons on the chart below include a targeter in the points
cost.
|
|
Storm bolter and Cyclone missile launcher |
59 |
Assault cannon |
41 |
Heavy flamer |
21 |
Reaper autocannon |
31 |
|
|
Heavy Weapons
Heavy weapons may be carried by models indicated in the
army lists. Note that characters may not carry a heavy
weapon from this list.
A model may carry only a single heavy weapon. All of the
weapons on the chart below include a targeter in the points
cost.
|
|
Autocannon |
25 |
Heavy bolter |
15 |
Extra to include Hellfire shells
for the above
|
+5 |
Lascannon |
45 |
Missile Launcher |
45 |
Extra to include Melta Missiles
for the above
|
+5 |
Extra to include Anti-plant missiles
for the above
|
+5 |
Extra to include Plasma missiles
for the above
|
+5 |
Multi-melta |
65 |
Heavy Plasma gun |
40 |
|
|
Grenades
The following grenades may be carried by any character
models as indicated in the lists. Grenades are not available
to other models except where they are included as wargear
within the lists themselves.
A models may carry any number of these grenade types.
A model carrying one or more of the following grenade
types is assumed to have sufficient grenades to
last for the duration of the battle.
|
|
Blind grenades |
2 |
Frag grenades |
2 |
Krak grenades |
3 |
Melta Bombs |
5 |
Plasma grenades |
3 |
Photon flash |
2 |
Scout Weapons
The following weapons may be selected for Scouts as
indicated on the lists. A Scout model may carry any number
of these items.
|
|
Autogun |
1 |
Boltgun |
3 |
Chainsword |
2 |
Needle snipe rifle |
10 |
Shotgun |
2 |
Sword or axe |
1 |
|
|
Dreadnought Weapons
Dreadnoughts may be armed with any two of the following
weapons. All Dreadnought weapons have targeters.
|
|
Multi-melta |
65 |
Power fist with built-in storm bolter |
15 |
Assault cannon |
45 |
Missile Launcher
with Frag and Krak missiles
|
45 |
Multi-Melta |
65 |
Twin lascannons |
55 |
Twin heavy bolters |
30 |
Heavy flamer with with built-in storm bolter |
30 |
Heavy plama gun |
40 |
Lightning claw with built-in heavy flamer |
37 |
Thunder hammer |
20 |
Havoc Missile Launcher |
30 |
|
|
Terminator Combi-Weapons
Any model may replace their stormbolter with
one of the following at the points cost indicated.
|
|
Twin bolter |
+2 |
Bolter / Flamer Combi |
+8 |
Bolter / Meltagun Combi |
+8 |