0-1 Tuisich Ard-Iadanna (Eldar Captain General)...........................98 points
The Captain General commands a fleet of pirate ships and is feared by friend and foe alike.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Captain General | 5 | 7 | 7 | 4 | 5 | 3 | 8 | 3 | 10 |
Weapons: Laspistol.
Armour: Augmented Armour (3+ save).
Wargear: The Captain General may be given up to 4 Wargear cards and may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sections of the Eldar Wargear list.
Strategy: The Overlord has a Strategy Rating of 4.
Special: If the Captain General is taken, he must be the leader of your fleet. The special rules for army commanders apply.
Ard-Iadanna (Eldar Pirate Captains)..................69 points
Each Captain commands a ship in the fleet and leads his crew into battle.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Captain | 5 | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 |
Weapons: Laspistol.
Armour: Augmented Armour (3+ save).
Wargear: The Captain may be given up to 4 Wargear cards and may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sectionsof the Eldar Wargear list.
Strategy: If a Captain is the leader of the pirates he has a Strategy Rating of 4.
Brotherhood Banner Bearer..............................83 points
The pirate army may include up to one Banner Bearer. The Banner Bear is a pirate who has been specially chosen for his bravery.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Banner Bearer | 5 | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 9 |
Weapons: Laspistol.
Armour: Augmented armour (3+ save).
Wargear: The Standard Bearer may be given up to 2 Wargear cards and may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sections of the Eldar Wargear list.
0-1 Tuisich Esdainn (Warlock Lord)......................170 points
Warlock Lords are the most powerful Warlocks in a pirate army. They are users of msytic/psionic power.
M | WS | BS | S | T | W | I | A | Ld |
5 | 7 | 7 | 4 | 5 | 4 | 9 | 3 | 10 |
Weapons: Laspistol.
Armour: Rune armour (4+ unmodified save).
Wargear: The Warlock Lord may be given up to four Wargear cards.
The Warlock Lord may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sections of the Eldar Wargear list.
Special: A Warlock Lord is a psyker with a mastery level of 4. Warlock Lords may use Farseer Only psychic powers and Farseer Only Wargear cards.
Esdainn (Warlocks)
Warlock.........................51 points
Warlock Champion.........97 points
Warlock Master.............152 points
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Warlock | 5 | 4 | 4 | 3 | 4 | 1 | 7 | 1 | 9 |
Warlock Champion | 5 | 5 | 5 | 4 | 5 | 2 | 7 | 1 | 9 |
Warlock Master | 5 | 6 | 6 | 4 | 5 | 3 | 8 | 2 | 9 |
Weapons: Laspistol
Armour: Rune armour (4+ unmodified save).
Wargear: A Warlock may be given up to two Wargear cards. A Warlock Champion may be given up to two Wargear cards. A Warlock Master may be given up to three Wargear cards.
The Warlock may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sections of the Eldar Wargear list.
Special: Warlocks are powerful psykers with the following levels of master. Warlock - mastery level 1; Warlock Champion - mastery level 2; Warlock Master - mastery level 3.
Musicians.............................77 points
Musicians travel with the pirates when they go on raids, and inspire them with their baudy songs and space shanties.
M | BS | WS | S | T | W | I | A | Ld |
5 | 5 | 5 | 4 | 5 | 2 | 7 | 1 | 9 |
Weapons: Laspistol
Armour: Mesh (5+ save), Holo-Suit
Wargear: A Musician may take up to two wargear cards. A Musician may take additional weapons from the Armour, Assault Weapons, Special weapons, and Grenades section of the wargear list.
Special: Any Eldar squad within 8" of a Musician may reroll any failed Ld-based tests one time.
Healer..............................53 points
Healers are the Eldar that devote theirselves to the healing arts.
M | BS | WS | S | T | W | I | A | Ld |
5 | 5 | 5 | 4 | 4 | 2 | 7 | 1 | 9 |
Weapons: Laspistol
Armour: Mesh (5+ save), Holo-Suit
Wargear: A Healer may take up to two wargear cards. A Healer may take additional weapons from the Armour, Assault Weapons, Special weapons, and Grenades section of the wargear list.
Special: Healing Ablity - A Healer may attempt to heal one Eldar per turn. To use the healing ability, the Healer must move into base-to-base contact with the Eldar to be healed during his own turn, and must remain there through the shooting phase and close combat phases doing nothing else. At the end of the CC phase the Healer may do one of the following:
1 | Restore 1 wound to a wounded but still living character. |
2 | Restore a model reduced to 0 wounds to 1 wound on a roll of 5 or 6 on a d6. |
3 | Restore the vision of any blinded model. |
4 | Cure the effects of any non-fatal gas type. |
5 | Negate any psychological effects in a model. |
Eldar Pirate Hero.............................................36 points
Eldar Pirate Heroes join any Eldar Pirate squad or they may act as individuals.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Hero | 5 | 5 | 5 | 4 | 4 | 2 | 6 | 2 | 9 |
Weapons: Laspistol.
Armour: Carapace armour (4+ save).
Wargear: Pirate Heroes may have up to three Wargear cards. A Pirate Hero may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sections of the Eldar Wargear list.
Eldar Pirate Champion.............................................13 points
Eldar Pirate Champions always lead Eldar Pirate squads, they never act as independent characters.
Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Champion | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 |
Weapons: Laspistol.
Armour: Mesh armour (5+ save).
Wargear: Pirate Champions may have up to two Wargear cards. A Pirate Champion may be given additional equipment chosen from the Armour, Assault Weapons, Special Weapons and Grenades sections of the Eldar Wargear list.