Dark Eldar Army Selection and Wargear List


Characters 50% Up to half of the total points value of the army may be spent on Characters.
Squads 25%+ At least a quarter of your points must be from the Squads section of the army list.  You may spend more if you wish.
Support 50% Up to half of the total points value of the army may be spent on Support.
Assault Weapons
Assault weapons may be carried by any models as indicated in the lists and each model may carry an unlimited number.

Chainsword

2

Laspistol

1

Power Axe

7

Power Fist

10

Power Sword

6

Hand Flamer

7

Needle Pistol

10

Shuriken Pistol

3

Special Weapons
Special weapons may be carried by any models as indicated in the lists.   A model may carry only a single special.

Flamer

9

Meltagun

8

Lasgun

2

Shuriken Catapult

5

Needle Sniper Rifle

10

Dark Lord Wargear
The following items are available for Dark Lords.  A Dark Lord may have one of the following items or combinations of items.
Banshee Mask

12

Mandiblaster Helmet

2

Dark Reaper Range Finder Helmet

5

Dark Reaper Range Finder Helmet
+ Shuriken Cannon

40

Dark Reaper Range Finder Helmet
+Lascannon

50

Dark Reaper Range Finder Helmet
+Missile Launcher
with krak and frag missiles

50

Swooping Hawk Wings
+Swooping Hawk Grenade Pack
with krak and frag grenades

20

Warp Spider Jump Generator

20

Exarch Warrior Powers
Any Dark Lords may have up to two Exarch Warrior Powers.  These are described in Codex: Eldar (page 50), and the points cost is summarised below.
Crack Shot

15

Turn Aside Blow

5

Disarm

5

Crushing Blow

5

Bounding Leap

10

War Shout

5

Fighting Fury

5

Mighty Strike

5

Distract

5

Sustain Attack

5

Fast Shot

25

Tough

10

Stealth

10

Battle Fortunes

10

Resolve

10

Grenades
The following grenades may be carried by any models as indicated in the lists.  A model may carry any number of these grenade types.  A model which is carrying one or more of the following grenade types is assumed to have sufficient individual grenades to last for the duration of the battle.
Blind Grenades

2

Choke Grenades

2

Frag Grenades

2

Hallucinogen Grenades

7

Krak Grenades

3

Melta Bombs

5

Photon Flash

2

Plasma Grenades

3

Rad Grenades

17

Scare Grenades

2

Armour
Armour may only be taken by character models, and each character model may only take one kind of armour.
Refractror (5+ save)

6

Conversion (4+ save)

14

Displacer (3+ save)

24

Force Weapons
One item per model.  May only be chosen for Psyker models, including Goracdain.
Force Axe 10
Force Rod 10
Force Sword 10

Back to Codex: Dark Eldar.

(c) Thomas Setzer 1997