Dark Eldar Special Characters


Arhra........................................182 points + 90 points wargear and Rewards

In the time of the Fall, Asurmen led his people into exile, abandoning his world to the horrors of the Warp. He founded the first of the Aspect Warrior shrines, the Shrine of Asur, and amongst those he trained there was Arhra, the Quick Scorpion, he who was fated to be the Father of the Striking Scorpions.

Arhra burned with a hated of Slaanesh and the weak Eldar who followed his call. Slaanesh and his decadence was all the things that Arhra saw to be wrong with his people and the cause of all their woe. His hatred built to the point that it was all-consuming, all he could think of was revenge against Slaanesh and those who had caused the Fall of his people. He devoted his entire being to martial skills and revenge. Arhra saw Khaine as weak and ineffective, and those who followed Khaine to be misguided. He called out for aid against Slaanesh and the enemies that he had seen the Fallen of his people to have become. He was answered by the Lord of Battles and Destruction, Khorne. Khorne marked Arhra as one of his mightiest Champions, and gave him one of the Crone Worlds to rule.

Arhra wears solid black armour that is only relieved by trim of the deepest bronze.

Arhra has spent the millenia since training himself and other Fallen Eldar for the great battle to come between the forces of Khorne and the forces of Slaanesh.

Troop Type M WS BS S T W I A Ld
Arhra 7 8 8 6 6 4 10 4(+1) 10

Weapons: Tokathmarg ("Scorpion Death"), chainsword

Armour: Exarch Armour (2+ save, including the Mark of Khorne).

Wargear and Rewards: Arhra may have up to three wargear cards and/or Chaos Rewards (of Khorne). He must always take Tokathmarg, Praise of Khorne (reroll failed armour saves), and the Cormerslidd ("Black Star").

Marks: Mark of Khorne. (+1 armour save.)

Special: Arhra has the following Exarch Powers: Fighting Fury (+1 Attack), Crushing Blow (+1 Strength), Sustained Attack (4" follow-up), and Stealth (-1 to hit Short Range, -2 to hit Long Range).

Leadership: Arhra is immune to psychology, and needs never take a Break test. He cannot be broken by any means, and is assumed to pass any Leadership-based test he is required to take.

Berzerk Charge: Arhra gets to double his attacks on the turn in which they charge, and may triple his charge move instead of just doubling it. His proficiency with his swords is such that he can parry when charging, and he cannot be parried by his opponents. He weaves a mystifying pattern with his swords that causes fear in the hearts of his opponents, so the rules for fear apply when Arhra charge into close combat.

Tokathmarg.........................30 points

Tokathmarg is an ancient weapon from before the time of the Fall that has been twisted by the warping power of Chaos. Where once it was an elegant sword of beauty, it is now a twisted black blade of destruction.

Short
Range
Long
Range
To Hit
Short
To Hit
Long
Strength Damage Save
Modifier
Armour
Penetration
Special
close combat - - 8 d3 -6 d6+d3+8+d20 parry
0-18 - - - 8 d3 -6 d6+d3+8  

Cormerslidd......................40 point

The Cormerslidd is an ancient talisman of power from a time before time. It is said that the Black Star was carried into battle by many heroes of the Eldar in the times of legend. It is now fused to the breast of Arhra's armour. The Black Star gives Arhra a 4+ unmodified save against all attacks and automatically nullifies all psychic powers cast against him.

The Sons of Arhra........................36 points

You must include Arhra to include any squads of the Sons of Arhra.

The Sons of Arhra are the special warrior cult trained by Arhra to fight against Slaanesh and all the decadent Eldar, meaning all Eldar that do not adhere to Arhra's own warrior code. They are trained to strike swiftly and with ferocity, they are dedicated to Arhra's warrior code and to excellence in martial skills. Their chosen weapons are swords and viscious axes.

M WS BS S T W I A Ld
5 5 4 3 3 1 6 1 9

Squad: A squad consists of between 3 and 10 models.

Weapons: Chainsword, chainaxe, and mandiblaster.

Armour: Black Scorpion armour (2+ save).

Special: All Sons of Arhra bear the Mark of Khorne. They wear Chaos armour, and are subject to frenzy. Such is the skill of these warriors in combat that they are allowed to parry even when frenzied, and such is their ferocious enthusiasm to come to grips with the enemy that they triple their move when charging instead of only doubling it.


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(c) Thomas Setzer 1997