ELDAR BONESINGERS
From Citadel Journal 13

Every Eldar chooses for himself one of many disciplines or paths to keep him from straying into the excesses of pleasure which heralded the time of Slaanesh and nearly destroyed the race over ten thousand years ago. Each path may take years or decades to master but once an Eldar has mastered a path he may elect to choose another to learn. The path of the Seer guides the psychic abilities of an Eldar and brings out their talents so that they can use their mighty powers to protect the Eldar in times of great need. There are innumerable paths, some of which are so rarely taken that few can remember exactly what the paths tenets are.

The Path of the Bonesinger is a singular and unique path, due to their role as the psyche-technicians of the Eldar. They craft wraithbone and other psyche-plastic materials to fashion the material artifacts found onboard the Eldar Craftworlds. Bonesingers work the wraithbone using their psychic powers and a psychic tool called an Isitha Kasra. This psychic tool is played in a similar fashion to a musical instrument but no sound accompanies it's playing. Instead it conditions the Bonesinger's concentration enabling him to repair wraithbone and other psycho-plastic materials much more easily than he would otherwise. The Isitha Kasra also boosts the psychic powers of the Bonesinger through the storage and provision of additional psychic energy for occasions when the Bonesinger needs that extra boost to his powers, this works in much the same way as a force rod.

Bone Seers are Eldar who have become so immersed in the Bonesinger path for so long that they are unable to leave its confines, just as the Exarch's of the Aspect Warrior Path. Bone Seers are the mentors of the Bonesinger path and are craftsmen expert in the manipulation of  wraithbone and psycho-plastics. Many Bone Seers have the ability to construct Isitha Kasra, the psychic tools used by both Bonesingers and Bone Seers to make exceptional psychic repair work on damaged vehicles. Every Eldar is trained to fight in battle and Bonesingers are no exception. On the battlefield Bonesingers generally accompany Dreadnoughts, War Walkers and other vehicles where their abilities can be put to the best use by repairing battle damaged vehicles. As damage is inflicted upon the vehicles the Bonesingers can psychically knit the wraithbone core and  psyche-plastic coverings back together, reconnect the mind links to the Eldar spirit within a Dreadnought and a myriad of other complicated psychic repairs which need to be made in the maelstrom of battle.

Eldar Bonesingers are an addition to the Eldar army list and are paid for from the Characters allowance of the Eldar army.

0-2 Eldar Bonesingers 76 points each
0-1 Eldar Bone Seer l21 points

You must include at least one of the following in
your army to be able to select Bonesingers: War
Walkers, Dreadnoughts or Wraithguard.

Profile M WS BS S T W I A LD
Bonesinger  4   4  4 3 4 1 6 1  8
Bone Seer  5   5   5 4 4 2 7 2 10

Weapons: Laspistol

Armor: Rune armor (4+ unmodified save)

Wargear: A Bonesinger may have up to two Wargear cards one of which must always be an Isitha Kasra. A Bone Seer may have up to three Wargear cards one of which must always be an Isitha Kasra.

A Bonesinger may be given additional equipment from the armor and assault weapons sections of the Eldar Wargear list (Codex: Eldar page 71).

Special: Bonesingers are psykers and have a psychic mastery level of 2 which entitles them to 2 psychic powers which are chosen randomly from the Bonsinger psychic power cards

Bone Seers have a psychic mastery level of 3 which entitles them to 3 psychic powers which are chosen randomly from the Bonesinger psychic power cards.

 

Bonesinger Psychic Power Cards

Force 1

Range: 16"

PRESERVATION

The Bonesinger raises his hands and points at an Eldar vehicle which is in need of preservation from enemy fire. A sheer white light bursts forth from his hands and strikes the vehicle. This light surrounds the Eldar vehicle and makes it glow with an unearthly light. This power remains in play so you should place this card beside the vehicle it was cast upon. The next time the vehicle's armor is penetrated, roll a D3 for damage instead of the usual D6. The power can be nullified while it remains in play and it may not be cast again until it is nullified, or the Bonesinger chooses to end the power.

ELDAR BONESINGERS ONLY

Force 1

Range: 18"

SONG OF SWIFTNESS

The Bonesinger plays an ancient song upon his Isitha Kasra which makes a high pitched undulating music. The Bonesinger directs the music to a vehicle which needs to move faster to reach a crucial position and the beautiful sound of the music invigorates the psychic core of the vehicles wraithbone to move the vehicle faster than it ordinarily should. An Eldar vehicle within range may move an additional D6" when it next moves.
This power remains in play and should be
placed beside the vehicle which the power is used upon. The power can be nullified while it remains in play and it may not be cast again until it is nullified, or the
Bonesinger chooses to end the power, or
the vehicle is destroyed.

ELDAR BONESINGERS ONLY

Force 2

Range: 18"

BONESONG

The Bonesinger closes his eyes and concentrates deeply. He sings a song in a deep booming tone of voice and directs the psychic power towards a damaged Eldar vehicle. When the sound waves touch the psyche-plastic the Bonesong knits the broken material together, repairing the damage very quickly. Bonesong allows the Bonesinger to make a psyche-plastic repair on any one damaged location to an Eldar vehicle within 18" or restore 1 damage point to a Wraithguard model within range.

 

 

 

ELDAR BONESINGERS ONLY

Force 2

Range: 12"

SPIRIT TALK

When a Bonesinger initiates a Spirit Talk he is able to commune with the Eldar spirit within a Dreadnought or Wraithguard on a psychic level. The Bonesinger can direct a Dreadnought or Wraithguard model within range to do one of the following actions immediately: take up Overwatch in a direction of the Eldar players choice, fire one weapon once or move up to its normal move distance. Any movement or shooting is made immediately in the psychic phase.

 

 


ELDAR BONESINGERS ONLY

Bonesinger Wargear Cards

ISITHA KASRA

15points

Isitha Kasra come in many different forms: pipes, lyres or synthesizers being the most common. Whatever it's shape they are all psychic tools used by Bonesingers to accelerate the growth of psycho-plastics and wraithbone. The instrument itself is made from wraithbone which has been sculpted by a Bone Seer and has powerful runes engraved upon it's surface. The Isitha Kasra may store up to 3 force cards.

ELDAR BONESINGERS AND
BONE SEERS ONLY


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