Squads

Aras Squad........................................19 points per model

Aras squads are equipped with close quarter weapons such as pistols and chainswords.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7
Squad The squad consists of 1 Stjorna and 4-9 Bondi.
Weapons Bolt pistol, Krak and Frag grenades.
Armour Carapace armour (4+ save).
Wargear Any model may be equipped with weapons chosen from the Assault Weapons section of the Wargear list.
Up to two models may be equipped with a weapon chosen fron the Special Weapons section of the Wargear list.
The entire squad may be equipped with Melta bombs at a cost of +5 points per model.

Thruma Squad................................................18 points per model

Thruma squads are equipped with a large number of heavy weapons, which they use to burst open enemy tanks and strongpoints.  These are chosen from the older, more experienced warriors.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 4 4 3 1 4 1 8
Squad The squad consists of 1 Stjorna and 4 Bondi.
Weapons Bolter, bolt pistol and Frag grenades.
Armour Mesh armour (5+ save).
Wargear Up to four models may replace thier bolters with a weapon chosen from the Heavy Weapons section of the Wargear list.
The Bondi Stjorna may be equipped with additional weapons chosen from the Assault Weapons section of the Wargear list.

Skati Squad..................................90 points

Skati are trained to clear the way for the other Bondi, secure vital strongpoints, and scout the enemy's firepower.

Troop Type M WS BS S T W I A Ld
Skati 4 4 3 4 3 1 4 1 8
Squad The squad consists of 1 Stjorna and 4 Skati.
Weapons Bolt pistol and Frag Grenades.
Armour Mesh armour (5+ save).
Wargear Any model may be equipped with a weapon chosen from the Scout Weapons section of the Wargear list.
Up to one model may be equipped with a weapon chosen from either the Special Weapons or the Heavy Weapons sections of the Wargear list.
The Stjorna may be equipped with additional weapons chosen from the Assault Weapons and/or Special Weapons section of the Wargear list.
The entire squad may be equipped with Krak grenades at a cost of +15 points.

Skjota Squad..................................17 points per model

Skjota squads are highly flexible and tactically adaptable troops. They make up the majority of squads in most Bondi armies.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7
Squad The squad consists of 1 Stjorna and 4-9 Bondi.
Weapons Bolter, bolt pistol and Frag grenades.
Armour Mesh armour (5+ save).
Up to one model may replace his bolter with a weapon chosen from the Heavy Weapons section of the Wargear list.
Up to one model may replace his bolter with a weapon chosen from the Special Weapons section of the Wargear list.
The Stjorna may be equipped with additional weapons chosen from the Assault Weapons and/or Special Weapons section of the Wargear list.
The entire squad may be equipped with Krak grenades at a cost of +3 points per model.

Mounted Squadron...............................28 points per model

Well armed and highly mobile, Bondi mounted squadrons make excellent reconnaissance troops and are used to seize positions before the enemy can reach them.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5
Squad A squad consists of a Stjorna and 4 to 9 Bondi mounted on warhorses.
Weapons Bolt pistol, chainsword, hunting lance and frag grenades.
Armour Mesh armour (5+ save).
Wargear Any model may be equipped with weapons chosen from the Assault Weapons section of the Wargear list.
Up to two models may be equipped with a weapon chosen from the Special Weapons section of the Wargear list.
The entire squad may be equipped with Krak grenades at a cost of +3 points per model.
Any model may have a shotgun at +2 points per model.

Berserker Squads..................20 points per model

The members of these squads are fanatic devotees of the Cult of the Wolf, and they wear wolf pelts over their armour.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7
Squad The squad consists of 1 Stjorna and 4-9 Bondi.
Weapons Bolt pistol, Krak and Frag grenades.
Armour Mesh armour (5+ save).
Wargear Any model may be equipped with weapons chosen from the Assault Weapons section of the Wargear list.
Up to two models may be equipped with a weapon chosen fron the Special Weapons section of the Wargear list.
The entire squad may be equipped with Melta bombs at a cost of +5 points per model.
Special Berserkers are subject to the rules for frenzy and their charge is so ferocious that their opponents cannot parry their blows on the first round of combat.

Beastmaster Wolf Packs

Beastmaster 18 points per model
Fenrisian Wolves 8 points per model

Wolf packs consist of Fenrisian wolves led by Beastmasters who train these ferocious wild beasts to use in combat and as guard animals for The Fang.  You may include up to six Wolves in the pack for each Beastmaster.

Troop Type M WS BS S T W I A Ld
Beastmaster 4 4 3 4 3 1 4 1 8
Fenrisian Wolves 9 4 0 4 3 1 4 1 5
Pack A pack consists of 1 to 3 Beastmasters and up to six Fenrisian Wolves per Beastmaster.
Weapons The Beastmasters are armed with bolt pistol and frag and krak grenades.
Armour The Beastmasters wear mesh armour (5+ save).  The Fenrisians have a 6+ save for their thick pelts.
Wargear Any Beastmaster may be equipped with weapons chosen from the Assault Weapons section of the Wargear list.
Any Beastmaster may be equipped with a shotgun at +2 points per model or a boltgun at +3 points per model.
Special





If the Beastmaster is within 8" of the Wolves, they will test on his Leadership characteristic.  If the Wolves become separated from the Beastmasters by more than 8" they must test on their own Leadership characteristic.   If this happens, the Beastmaster must move directly toward the Wolves on his next movement phase and must continue to move toward them until he is once more within 8".   If the wolves fail a Leadership test, they will flee to the nearest woods or other cover in which they are out of sight of any enemy models, or they must flee directly toward their own deployment area and off the table edge if they do not rally before they reach the edge.  If the Wolves flee from the table, they may not return, and they count toward your opponent's Victory Points.

Back to Codex: Bondi.

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