Squads
Aras Squad........................................19 points per model
Aras squads are equipped with close quarter weapons such as pistols and chainswords.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Bondi |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
7 |
Squad |
The squad consists of 1 Stjorna and 4-9 Bondi. |
Weapons |
Bolt pistol, Krak and Frag grenades. |
Armour |
Carapace armour (4+ save). |
Wargear |
Any model may be equipped with weapons chosen from the Assault Weapons section of the
Wargear list. |
|
Up to two models may be equipped with a weapon chosen fron the Special Weapons section
of the Wargear list. |
|
The entire squad may be equipped with Melta bombs at a cost of +5 points per model. |
Thruma Squad................................................18 points per model
Thruma squads are equipped with a large number of heavy weapons, which they use to
burst open enemy tanks and strongpoints. These are chosen from the older, more
experienced warriors.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Bondi |
4 |
4 |
4 |
4 |
3 |
1 |
4 |
1 |
8 |
Squad |
The squad consists of 1 Stjorna and 4 Bondi. |
Weapons |
Bolter, bolt pistol and Frag grenades. |
Armour |
Mesh armour (5+ save). |
Wargear |
Up to four models may replace thier bolters with a weapon chosen from the Heavy
Weapons section of the Wargear list. |
|
The Bondi Stjorna may be equipped with additional weapons chosen from the Assault
Weapons section of the Wargear list. |
Skati Squad..................................90 points
Skati are trained to clear the way for the other Bondi, secure vital strongpoints, and
scout the enemy's firepower.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Skati |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
8 |
Squad |
The squad consists of 1 Stjorna and 4 Skati. |
Weapons |
Bolt pistol and Frag Grenades. |
Armour |
Mesh armour (5+ save). |
Wargear |
Any model may be equipped with a weapon chosen from the Scout Weapons section of the
Wargear list. |
|
Up to one model may be equipped with a weapon chosen from either the Special Weapons
or the Heavy Weapons sections of the Wargear list. |
|
The Stjorna may be equipped with additional weapons chosen from the Assault Weapons
and/or Special Weapons section of the Wargear list. |
|
The entire squad may be equipped with Krak grenades at a cost of +15 points. |
Skjota Squad..................................17 points per model
Skjota squads are highly flexible and tactically adaptable troops. They make up the
majority of squads in most Bondi armies.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Bondi |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
7 |
Squad |
The squad consists of 1 Stjorna and 4-9 Bondi. |
Weapons |
Bolter, bolt pistol and Frag grenades. |
Armour |
Mesh armour (5+ save). |
|
Up to one model may replace his bolter with a weapon chosen from the Heavy Weapons
section of the Wargear list. |
|
Up to one model may replace his bolter with a weapon chosen from the Special Weapons
section of the Wargear list. |
|
The Stjorna may be equipped with additional weapons chosen from the Assault Weapons
and/or Special Weapons section of the Wargear list. |
|
The entire squad may be equipped with Krak grenades at a cost of +3 points per model. |
Mounted Squadron...............................28 points per model
Well armed and highly mobile, Bondi mounted squadrons make excellent reconnaissance
troops and are used to seize positions before the enemy can reach them.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Bondi |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
7 |
Warhorse |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
Squad |
A squad consists of a Stjorna and 4 to 9 Bondi mounted on warhorses. |
Weapons |
Bolt pistol, chainsword, hunting lance and frag grenades. |
Armour |
Mesh armour (5+ save). |
Wargear |
Any model may be equipped with weapons chosen from the Assault Weapons section of the
Wargear list. |
|
Up to two models may be equipped with a weapon chosen from the Special Weapons section
of the Wargear list. |
|
The entire squad may be equipped with Krak grenades at a cost of +3 points per model. |
|
Any model may have a shotgun at +2 points per model. |
Berserker Squads..................20 points per model
The members of these squads are fanatic devotees of the Cult of the Wolf, and they wear
wolf pelts over their armour.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Bondi |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
7 |
Squad |
The squad consists of 1 Stjorna and 4-9 Bondi. |
Weapons |
Bolt pistol, Krak and Frag grenades. |
Armour |
Mesh armour (5+ save). |
Wargear |
Any model may be equipped with weapons chosen from the Assault Weapons section of the
Wargear list. |
|
Up to two models may be equipped with a weapon chosen fron the Special Weapons section
of the Wargear list. |
|
The entire squad may be equipped with Melta bombs at a cost of +5 points per model. |
Special |
Berserkers are subject to the rules for frenzy and their charge is so
ferocious that their opponents cannot parry their blows on the first round of combat. |
Beastmaster Wolf Packs
Beastmaster |
18 points per model |
Fenrisian Wolves |
8 points per model |
Wolf packs consist of Fenrisian wolves led by Beastmasters who train these ferocious
wild beasts to use in combat and as guard animals for The Fang. You may include up
to six Wolves in the pack for each Beastmaster.
Troop Type |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Beastmaster |
4 |
4 |
3 |
4 |
3 |
1 |
4 |
1 |
8 |
Fenrisian Wolves |
9 |
4 |
0 |
4 |
3 |
1 |
4 |
1 |
5 |
Pack |
A pack consists of 1 to 3 Beastmasters and up to six Fenrisian Wolves per Beastmaster. |
Weapons |
The Beastmasters are armed with bolt pistol and frag and krak grenades. |
Armour |
The Beastmasters wear mesh armour (5+ save). The Fenrisians have a 6+ save for
their thick pelts. |
Wargear |
Any Beastmaster may be equipped with weapons chosen from the Assault Weapons section
of the Wargear list. |
|
Any Beastmaster may be equipped with a shotgun at +2 points per model or a boltgun at
+3 points per model. |
Special
|
If the Beastmaster is within 8" of the Wolves, they will test on his Leadership
characteristic. If the Wolves become separated from the Beastmasters by more than
8" they must test on their own Leadership characteristic. If this happens, the
Beastmaster must move directly toward the Wolves on his next movement phase and must
continue to move toward them until he is once more within 8". If the wolves
fail a Leadership test, they will flee to the nearest woods or other cover in which they
are out of sight of any enemy models, or they must flee directly toward their own
deployment area and off the table edge if they do not rally before they reach the
edge. If the Wolves flee from the table, they may not return, and they count toward
your opponent's Victory Points. |
Back to Codex: Bondi.
E-mail me!