Bondi Forces

Jarl

You must include a Jarl or a Mighty Hero Priest of the Wolf Cult to lead your Bondi army.  The Jarl will be from one of the oldest of the Bondi families, those who have attained hereditary ranks of nobility amongst the Bondi.

Troop Type M WS BS S T W I A Ld
Jarl 4 6 6 4 4 3 5 3 9
Strategy The Jarl has a strategy rating of 3.
Special
Any Bondi units with a model within 12" of the Jarl may use his Leadership value when they take a Break or psychology test.

Battle Standard

Your army may include up to one Battle Standard and its bearer.  The battle Standard Bearer is chosen for his stalwartness in battle, and he will always be a Champion of the Bondi.

Troop Type M WS BS S T W I A Ld
Battle Standard Bearer 4 4 4 4 4 1 4 1 8
Special Any Bondi units that have a model within 12" of the Battle Standard may reroll the dice if they fail a Break test.

Hero

Your army may include as many Heroes as is allowed by the normal point cost limitation for characters.

Troop Type M WS BS S T W I A Ld
Hero 4 5 5 4 4 2 5 2 9

Champion Stjorna

Any squad may replace its Stjorna with a Champion Stjorna by paying the additional cost.

Troop Type M WS BS S T W I A Ld
Champion Stjorna 4 4 4 4 4 1 4 1 8

Priest of the Wolf Cult

Champion
Hero
Mighty Hero

These are the Priests who administer to the members of the Bondi and the population of Fenris.  They are the ones who do the preliminary choosing of the candidates for the Space Wolves and for the ranks of the Bondi.  They are both spiritual leader and healer.  They teach fanatic devotion to the mighty inhabitants of Asaheim.

Troop Type M WS BS S T W I A Ld
Champion 4 4 4 4 4 1 4 1 9
Hero 4 5 5 4 4 2 5 2 10
Mighty Hero 4 6 6 4 4 3 6 3 10
Strategy If a Mighty Hero Priest of the Wolf Cult leads your army, he has a strategy rating of 3.
Special Any unit with a model within 8" of the Priest may reroll their dice if they fail a Leadership roll.

Space Wolves Runepriest

The army may include up to one Runepriest chosen from Codex: Space Wolves, which may not exceed 3rd level.  This Runepriest will be purchased from the Characters points of the Bondi army.

Space Wolves Iron Priest

The army may include Iron Priests chosen from Codex: Space Wolves, and paid for from the Support points allocation of the army list.  To take any support weapons or vehicles, you must include a Space Wolves Iron Priest.

Aras Squad

Aras squads are equipped with close quarter weapons such as pistols and chainswords.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7

Thruma Squad

Thruma squads are equipped with a large number of heavy weapons, which they use to burst open enemy tanks and strongpoints.  These are chosen from the older, more experienced warriors.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 4 4 3 1 4 1 8

Skati Squad

Skati are trained to clear the way for the other Bondi, secure vital strongpoints, and scout the enemy's firepower.

Troop Type M WS BS S T W I A Ld
Skati 4 4 3 4 3 1 4 1 8

Skjota Squad

Skjota squads are highly flexible and tactically adaptable troops. They make up the majority of squads in most Bondi armies.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7

Mounted Squadron

Well armed and highly mobile, Bondi mounted squadrons make excellent reconnaissance troops and are used to seize positions before the enemy can reach them.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5

Berserker Squads

The members of these squads are fanatic devotees of the Cult of the Wolf, and they wear wolf pelts over their armour.

Troop Type M WS BS S T W I A Ld
Bondi 4 4 3 4 3 1 4 1 7

Special Berserkers are subject to the rules for frenzy and their charge is so ferocious that their opponents cannot parry their blows on the first round of combat.

Beastmaster Wolf Packs

Beastmaster
Fenrisian Wolves

Wolf packs consist of Fenrisian wolves led by Beastmasters who train these ferocious wild beasts to use in combat and as guard animals for The Fang.  You may include up to six Wolves in the pack for each Beastmaster.

Troop Type M WS BS S T W I A Ld
Beastmaster 4 4 3 4 3 1 4 1 8
Fenrisian Wolves 9 4 0 4 3 1 4 1 5

Special If the Beastmaster is within 8" of the Wolves, they will test on his Leadership characteristic.  If the Wolves become separated from the Beastmasters by more than 8" they must test on their own Leadership characteristic.   If this happens, the Beastmaster must move directly toward the Wolves on his next movement phase and must continue to move toward them until he is once more within 8".   If the wolves fail a Leadership test, they will flee to the nearest woods or other cover in which they are out of sight of any enemy models, or they must flee directly toward their own deployment area and off the table edge if they do not rally before they reach the edge.  If the Wolves flee from the table, they may not return, and they count toward your opponent's Victory Points.


Back to Codex: Bondi.

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