Attilan Command

1 Command HQ

Colonel.....................................................155 points
Captain.....................................................130 points

The army must include a commander who will be a Colonel or Captain accompanied by four Attilan Guardsmen who together form the Command Headquarters. The Command HQ is mounted on warhorses.

Troop Type

M

WS

BS

S

T

W

I

A

Ld

Colonel

4

6

6

4

4

3

6

3

10

Captain

4

5

5

4

4

2

5

2

9

Guardsmen

4

3

3

3

3

1

3

1

7

Weapons:
Captain/Colonel: Laspistol, chainsword, and hunting lance.
Guardsmen: Hunting lance, chainsword, laspistol, and frag grenades.

Armour:
Captain/Colonel: Carapace (4+ save)
Guardsmen: Flak (6+ save/ 5+ against blast)

Wargear:
Captain: Up to two Wargear cards.
Colonel: Up to three Wargear cards.

The Captain/Colonel may be given weapons from the Assault Weapons, Grenades and/or Command Weapons section of the Wargear list.

The Guardsmen may exchange their lasguns for special weapons, grenades and/or assault weapons chosen from the Wargear List.

One Guardsman may carry a Battle Standards at a cost of +35 points.

One Guardsman can carry a comlink in addition to his other equipment at an extra cost of +30 points.

Strategy: 3

Special: Any Attilan squad within 12" of the colonel/captain may take Break tests using the commander's Leadership value.

A Command HQ squad may be raised to Veteran status by choosing 1 Veteran ability from the Veteran Abilities list at the points costs indicated.

Expert Horsemen: Attilans can ride a weaving pattern toward the enemy that will make them -1 to the enemy's to hit roll. They may also make a special attack where they charge toward the enemy and at the last moment veer away while firing their weapons at the enemy at point-blank range. They may make a full charge move as long as at least half of the move is toward the enemy. The rest of the move must be directly away from the enemy. They will end their move back in the general area they started, facing toward the enemy.

Command Squads..................................................115 points

The army may include any number of command squads, but may not include more command squads than it has Guardsmen squads and/or heavy weapon squads.

A Command squad consists of 1 Lieutenant and 4 Guardsmen. The Command Squad is mounted on warhorses.

Troop Type

M

WS

BS

S

T

W

I

A

Ld

Lieutenant

4

4

4

3

3

1

4

1

8

Guardsmen

4

3

3

3

3

1

3

1

7

Weapons:
Lieutenant: Laspistol, chainsword, and hunting lance.
Guardsmen: Hunting lance, chainsword, laspistol, and frag grenades.

Armour:
Lieutenant: Carapace (4+ save).
Guardsmen: Flak (6+ save/ 5+ against blast).

Wargear:
Lieutenant: Up to one Wargear card.

The lieutenant may be given weapons from the Assault Weapons, Command Weapons, and/or Grenades section of the Wargear list.

The Guardsmen may exchange their lasguns for special weapons, grenades and/or assault weapons chosen from the Wargear List.

One Guardsman can carry a comlink in addition to his other equipment at an extra cost of +30 points.

Special: Any Attilan squad within 12" of the lieutenant may take Break tests using the lieutenant's Leadership value.

A Command Squad may be raised to Veteran status by choosing 1 Veteran ability from the Veteran Abilities list at the points costs indicated.

Expert Horsemen: Attilans can ride a weaving pattern toward the enemy that will make them -1 to the enemy's to hit roll. They may also make a special attack where they charge toward the enemy and at the last moment veer away while firing their weapons at the enemy at point-blank range. They may make a full charge move as long as at least half of the move is toward the enemy. The rest of the move must be directly away from the enemy. They will end their move back in the general area they started, facing toward the enemy.

Touman Command Squads..................................................60 points

The army may include any number of command squads, but may not include more command squads than it has Guardsmen squads and/or heavy weapon squads.

A Command squad consists of 1 Lieutenant and 4 Guardsmen.

Troop Type M WS BS S T W I A Ld
Lieutenant 4 4 4 3 3 1 4 1 8
Guardsmen 4 3 3 3 3 1 3 1 7

Weapons:
Lieutenant: Laspistol, sword.
Guardsmen: Lasgun and frag grenades.

Armour:
Lieutenant: Carapace (4+ save).
Guardsmen: Flak (6+ save/ 5+ against blast).

Wargear:
Lieutenant: Up to one Wargear card.

The lieutenant may be given weapons from the Assault Weapons, Command Weapons, and/or Grenades section of the Wargear list.

Guardsmen may be formed into 1 or 2 weapons teams and given heavy weapons from the Heavy Weapons section of the Wargear List.  Note that any crew models not depicted with a lasgun are assumed to carry a laspistol instead.

Any Guardsmen not formed into weapons teams may exchange their lasguns for special weapons, grenades and/or assault weapons chosen from the Wargear List.

One Guardsman can carry a comlink in addition to his other equipment at an extra cost of +30 points.

The squad may be mobilised by including a Chimera infantry fighting vehicle at a cost of 140 points.Note that the Chimera has a separate crew of three Guardsmen armed with laspistols and wearing Flak armour. See the Datafax for details of further options and costs.The Chimera is included in the army as part of the command unit, however it can operate entirely independently of its squad during the battle. Veteran upgrades do not affect the Chimera or its crew.

Special: Any Attilan squad within 12" of the lieutenant may take Break tests using the lieutenant's Leadership value.

A Command Squad may be raised to Veteran status by choosing 1 Veteran ability from the Veteran Abilities list at the points costs indicated.

Imperial Guard Medic.................................35 points

Imperial Guard Medics are officers trained in the use of medipacks and saving Imperial Guardsmen. The Medic is mounted on a warhorse.

Troop Type

M

WS

BS

S

T

W

I

A

Ld

Medic

4

4

4

3

3

1

4

1

8

Weapons: Laspistol, chainsword, hunting lance, and frag grenades.

Armour: Flak (6+ save).

Wargear: The Medic is equipped with a medi-pack.

The Medic may be armed with Special Weapons, Basic Weapons, Assault Weapons and Command sections of the Wargear list.

Special: Expert Horsemen: Attilans can ride a weaving pattern toward the enemy that will make them -1 to the enemy's to hit roll. They may also make a special attack where they charge toward the enemy and at the last moment veer away while firing their weapons at the enemy at point-blank range. They may make a full charge move as long as at least half of the move is toward the enemy. The rest of the move must be directly away from the enemy. They will end their move back in the general area they started, facing toward the enemy.

Primaris Psyker

Primaris.................................32 points
Champion..............................69 points
Master.................................110 points
Lord....................................157 points

The army may include Primaris psykers.  These are psykers trained for military use by the Scholastica Psykana.

If you wish to include Primaris psykers in your army than they must be included as part of a Command squad.  If you wish to include a Primaris Lord then he must be placed in the Command HQ.  No more than one Primaris psyker may be placed in any Command squad.   The psyker is part of the Command squad just like any other model in the squad, and cannot leave his squad during the battle. The psyker is mounted on a warhorse.

Troop Type

M

WS

BS

S

T

W

I

A

Ld

P. Psyker

4

3

3

3

4

1

4

1

7

P. Champion

4

4

4

4

4

2

4

1

7

P. Master

4

5

5

4

4

3

5

2

7

P. Lord

4

6

6

4

4

4

6

3

8

Weapons: Sword.

Armour: None.

Wargear: Primaris Psykers may have wargear cards as follows: Primaris - 1 card; Champion - 2 cards; Master - 3 cards; Lord - 4 cards.

A psyker may be given weapons from the Assault Weapons, or Special Weapons sections of the Wargear list.

Special: Psykers have Adeptus powers appropriate for their level.   Primaris have 1 Adeptus psychic power per level.  A Primaris psyker has a psychic level of 1, a Primas Champion 2, a Master 3, and a Lord 4.

Commissars.................................52 points

Commissars are held in fear and respect by the soldiers of the Imperial Guard.   Their role is to maintain the discipline and honour of the Emperor's fighting troops and, if necessary, to give their lives as an example to their comrades.

The army may include one or more Commissars, but it may not include more Commissars than it has Command squads, including the Command HQ.  Note that commissars are individual characters who can move over the battlefield or join fighting units in accordance with the game rules.  They do not have to be included as part of the Command squads, like psykers. The Commissar is mounted on a warhorse.

Troop Type

M

WS

BS

S

T

W

I

A

Ld

Commissar

4

5

5

4

4

2

5

2

10

Weapons: Laspistol, hunting lance, and chainsword.

Armour: None.

Wargear: Up to 2 Wargear cards.

A Commissar may be given weapons from the Assault and Command Weapons sections of the Wargear list.

Special: Expert Horsemen: Attilans can ride a weaving pattern toward the enemy that will make them -1 to the enemy's to hit roll. They may also make a special attack where they charge toward the enemy and at the last moment veer away while firing their weapons at the enemy at point-blank range. They may make a full charge move as long as at least half of the move is toward the enemy. The rest of the move must be directly away from the enemy. They will end their move back in the general area they started, facing toward the enemy.

Tech-Priest Engineers.................................27 points

Troop Type

M

WS

BS

S

T

W

I

A

Ld

Tech-Priest Engineer

4

4

4

3

3

1

4

1

8

Weapons: Power axe and laspistol.

Armour: Power armour (3+ save).

Wargear: Up to 3 Wargear cards.

Tech-Priest Engineers may be given additional equipment chosen from the Assault Weapons, Special Weapons, Grenades, and Command sections of the Wargear list.

Tech-Priest Engineers may be mounted on an Imperial Guard bike for +20 points.

Special: Tech-Priest Engineers are independent models and do not have to remain with a squad, even though they have Champion stats.  They may accompany a squad if desired but won't act as squad leaders, and always make their own separate Leadership tests when required to do so.

Veteran Sergeant..................+10 points

Any squad may upgrade its Sergeant to a Veteran Sergeant for +10 points. The Veteran Sergeant may have up to one Wargear card, and may take equipment chosen from the Command section of the Wargear List in addition to any equipment he already has.

Troop Type

M

WS

BS

S

T

W

I

A

Ld

Veteran Sergeant

4

4

4

3

3

1

4

1

8

 


Back to Codex: Attilans.

E-mail me!